Order of War: Prevent
Immediately after a detailed study of the unusual world of tanks, we were invited to see our own Order of War. The developers proudly represented a new game and repeated more than once that it was just a huge step forward compared to the last project.
“Operation” Bagration “stood at a crossroads. On the one hand, entertainment, on the other, is hardcore. The project stretched in both directions, but in the end ended up in the middle. This is the main trouble of the game. Developers from Wargaming.Net A few seconds before the demonstration, they stated that this time they had enough time and effort to do exactly what they dreamed about. What will happen Order of War?
From Soviet films to that Clancy
If you played the Bagration, then remember that the screachs were stylized for wartime films. The map of Belarus, red and blue arrows crash into the front line, almost the Levitan voice inspires and broadcasts about the plans of the command.
Victor Kisly – The president of the company – first of all, spoke about the visual component of the project: “Seventy best people work day and night on the appearance of the game and improve everything that was in Bagration”. After that, he launched the first mission in order to show us a scribble video.
IN Order of War refused to stylize for Soviet films. Briefings today look like the screensavers in Tom Clancy’s Endwar or Tom Clancy’s H.A.W.X.. Blue color prevails, there are convex transparent screens – a sort of Vista. Installation has become more complicated, and the case is not limited to one card with arrows. Newspaper stripes flash on the screen, the position at the front is reflected in the headlines;The camera dives into one of the photos, it passes through the room in which the French partisans shoot fascists, then flies through the window, and the video turns into a game. We rush to the troops and get them under the leadership.
It is a pity, of course, that the previous style is lost. There was something native in him. But the new one looks much more expensive and, frankly, more pleasant (or maybe more familiar – they have already imposed it on us). The changes affected the interface. He is recognizable, but obeys the new style Order of War.
Film movie
The whole team Wargaming.Net squabble watched the reaction. And, it seems, their expectations were justified. We really liked it, I even wanted to see the preludes and to other missions. But the developers stopped our desires and immediately began to show the gameplay itself already.
Changing the design is only the first difference for which the eye clings. After ten minutes of the game you notice and the following. For example, there is no more abstract “headquarters” and “command”-real commanders give orders (Patton, Eisenhower and others.). True, they do not have deep characters, but, as the developers assure, differ from each other and should be remembered. Moreover, we will meet with them not only at the beginning and end of the mission, but also during the battle, and almost every three minutes. They captured an important height – the general talks about how well we did, what this breakthrough helped the American people, and why we are now well done (all the comments are accompanied by a video sector: then the tanks will show, then aviation – depending on the circumstances). Did not take a point, but went around the enemy with the rear? The commander appears on the screen again and explains our action. Moreover, if we lose the right position, then we seize it and give it back, then the authorities will make a new speech. Phrases are repeated only from the third.
There are no real https://noverificationcasinos.co.uk/betting-sites-no-id/ benefits from such comments. But you immediately feel support behind your back, you believe that there is someone else who is interested in your actions. The effect of presence increases. In strategies, this is a rarity.
The commanders also intervene in the event that the player begins to loom and loses resources in vain. Victor puts tanks under the blow – the general hints to him that this is not a Tao. Then we apply a airline on a bare field and do not kill a single fascist, we are asked to pull ourselves together and. Return support points.
Victor Kisly ten times during the presentation said that making a game for Western users has to be somewhat different. Firstly, it is necessary to clarify a lot, and secondly, to avoid hardcore and, if possible, cherish the player (“we gave our duty to the Motherland“ Bagration ”, now we go west”). Many domestic strategists will hardly please this approach, but they promise us that if you put Order of War in high complexity, it will be necessary to use a pause every minute, plan, look for workarounds and all kinds of tactical solutions. And at low and medium levels we get a show, a spectacular and beautiful performance with elements of strategy and tactics.
Yes, now there is no outburst – everything is obvious. The game should not hit the depth of tactics, but with beautiful battles, screensavers, plot. I would like to believe that all this will not ruin in Order of War Strategy.
As for our emotions, when we were shown the first mission, I wanted to play, yes. Let it easily, let the smell of American SIDs. Sorry, patriotism. But still it looked very impressive. I would like to use airline only to see how tanks break, how multi -storey buildings collapse. The epic is amazing.
Brain consideration
To our question, but whether the tactical component would die from such a spectacular bombing, the developers in chorus said that not only would not die, but would also become even more interesting. So they have already corrected the imbalance that was in Bagration. Remember, there AI shot at the next purpose, and not at the one that could best destroy? The freebie ended, gentlemen, now the tankers, going into battle, say goodbye to their wives, children, favorite dogs and small houses with a green lawn and a white fence.
They promise us stronger armor for technology. We will no longer lose combat units instantly. This is done to please the gaming process, and not to return historical reliability. IN Order of War, As mentioned above, they are not very punished for errors.
Otherwise, we are simply promised that AI will become much smarter and smarter, and the missions themselves will no longer be exclusively the type of “wall to wall”. More space for maneuvers, more original tasks. But this, apparently, we will talk about this later. There is still little information now.
Take measured by strength
Did not forget in Wargaming.Net And about the network game. Arthur Protopopov – PR Officer teams – told us: “It was a shame that Bagration very quickly lost multiplayer users. At first we played a lot ourselves, often appeared on the server, but alas. Still, there were purely technical shortcomings, plus the absence of a sane rating system. This time everything will be completely different. IN Order of War The network regime is not appropriate to the campaign – they work extremely seriously on it. There will be two on two battles, ratings, statistics, awards and tournaments “. In general, the level of World in Conflict is obvious.
All sorts of decorations are great and necessary. I am sure that it is they who largely extend (or even predetermine) interest in the network regime. And even very exciting battles can quickly get bored if the player does not receive encouragement. Only so far it is doubtful that in Order of War It will be very fun.
The game, first of all, is single -user, and everything is hidden under the campaign. Spectacularity, cinematographic camera and generals of generals are useless for the network regime and do not make it more beautiful. It’s how to watch a movie with friends. Once – exciting, the second is also nothing. But do you agree to see even a good blockbuster with excellent special effects and spectacular battles ten times in a row?
To in Order of War It became exciting to fight over the network, it is necessary to practically develop a second game. Where it will not be a skate, but complex tactical battles and correct strategic solutions. Do this in such a short time – it is almost unrealistic.
I hope that all these conclusions are erroneous. I am very sympathetic to the team Wargaming.Net And I want them to succeed and interesting. But I have been working with network strategies for several years and I know well how they are arranged, and what is required for exciting battles. Well, I will be happy to make a mistake.
They would write pictures
“The World in Conflict graphics line has finally passed,” the developers say. We watched the game – very similar to the truth. Infantrymen now differ from each other not only by animation, but also by appearance. Tanks are more detailed and beautiful. And most importantly, multi -storey buildings appeared (in Bagration, we recall, there were only tiny huts). Therefore, we are waiting for the battle for cities where the infantry will finally learn to run inside the houses and fire from there.
In general, the game is much more beautiful than Bagration. We will also add to the graphics a technological interface and new videos that look more cinematic. To the appearance Order of War We have not a single complaint.
The main thing is that the desire to make “beautifully” does not kill the tactical component. We do not require hardcore, but in the strategy I still want to think, and not just watch.
Order of War It will be insanely successful. I have no doubt about this for a second. A very high level project, with a solid publisher and skillful developers. Our site sincerely wishes the team Wargaming.Net Good luck. We believe in them, because they increase the level of the domestic game industry.