emergency-2012-review-1

Emergency 2012: Review

Remember how loudly on the screens of cinemas the film-catastrophe “2012”? He was preceded by a series of trends shocked the whole world on the end of the world, which, according to the calendar of ancient Mayan civilization, will certainly happen in 2012. The fear of people before the inevitability created by someone gave the authors of the movie to get very immodest young ladies. About the same scheme, the game series about Emergency rescuers lived – the global disasters and disasters taking place in the world made a wonderful advertisement for him. Developer Sixteen Tons Entertainment, Since 1998, he created three truly original projects in the genre of salvation of miserable souls of people almost from the underworld-local disasters were drawn to the smallest details and amazed. In 2005, Emergency, in fact, evolved the last time-its third interpretation called Emergency 3-Mission: Life became completely three-dimensional, was endowed with the long-awaited Free Play regime and the opportunity to arrest criminals. Thanks to all this in Europe, she sold very well and received remarkable prospects for further improvement in Emergency 4, which immediately published a year later and, unfortunately, offered fans too few innovations for a full -fledged sequel. Once, although a niche, but a successful project was lost against the background of computer games of the AAA-class, which poured one after another from the sky water. And now, in the opinion of the studio Quadriga Games, who made the right to this series, a good moment was formed for the release of the fifth emergency account with a meaningful and relevant four -digit number of 2012 at the end.

Disaster or cataclysm – it was not a rain to you

After starting the campaign Emergency 2012 We are carried away to the jungle of global horror, which envelops the whole earth with the atrocities of the enjoyed nature. We do not have time to come to our senses after a briefing, as the command already demands to start salvation of people, time is inexorably playing against us, the former life of a lazy gamer remains somewhere behind the scenes. Now there are only one ruins before my eyes, a stream of water poured from somewhere-a little more and the building will fall right on the half-dead victims of the cataclysm. After the queue of the RTS genre of manipulations and the distribution of tasks for the brigades, the virtual little man who had just believed to save, right on the hands of our ward in the red-yellow overalls and with a fire extinguisher behind his back, is in the epicenter of a new round of the plot-and both need to be pulled out of both. Involuntarily tragedy captures thoughts, experiences envelop the soul. Catch their breath and come to their senses only by the end of the mission, when the result of the operation is shown on the screen. Only at this moment there is an awareness of errors, because it was possible to save more people only by adjusting the boat, and a belated evacuation from a dangerous place will still dream in nightmares.

And so every task. All of them are unique and https://velobet-casino.uk/ the following is more complicated than the previous. No time counters, nor even sensible crosses on the map, where to look for the victims. Of course, their approximate location in the commander’s GPS navigator is present, and the total number of those who need help is updated every minute, but all actions to search and extract bodies from under the ruins will have to be carried out manually or with the help of dog handlers with trained shepherds. Emergency 2012 In many ways, hardcore. Although she is far from the crazy Super Meat Boy in terms of forced reigree, the very successfully verified balance between the delaying gameplay and the difficult passage makes replaying an exciting occupation over and over the pretext of achieving the best result. Online statistics also contribute to this – there will always be an incentive to repeat the mission and become the best.

If you are familiar with Emergency 4, then the first thing that will necessarily catch the eye in a fifth campaign is the lack of a mandatory Free Play regime between missions. Many fans considered this move to be realistic, they say, you are traveling to yourself in emergency challenges of local City, and here in the middle of white day a message about the disaster: “Accepted, we leave!”But his absence played an important role in improving dynamics. Now this is a real action in the womb of the strategy. From one point of the planet we move to another and each time we meet with more and more sophisticated disasters that need to pay tribute to the designers, they look amazing here. Operation in snow-remote Moscow will certainly appeal to the inhabitants of the capital of Russia, because when we still see the passenger Boeing, which fell right in the middle of the Red Square, with the details, as if the authors simulated the scenery for shooting the sequel 2012? The graphics, although it is not based on the new -fangled technologies of Cryengine 3, and the camera angle is not a view from the eyes, but the thorough study of levels is still impressive.

The shift of the studio has been beneficial for the series in the sense that fresh ideas allowed Emergency 2012 become more friendly to new users, which was so missing the predecessor. A very unobtrusive training regime without boring stories on how to manage the mouse will quickly introduce it and introduce gameplay elements. By the way, in general, the management has become easier at the expense of combined actions and several specialties simplified within the framework of the logical explanation of our wards. In addition, now you do not have to choose the necessary number of units of equipment and specialists before each mission – all the level designers have already done for you, as in Emergency 3. Fans of the series, learning about this, were very offended by figures from Quadriga Games, But still, this change certainly benefited the game for the benefit, since in none of the tasks I personally, I have never experienced a lack of any specific rescue unit. That is why only desperate aesthetes would need such an option here.

Rescuer to the rescuer is different

Any long -playing series is sure to get a ugly duckling in its ranks sooner or later. So, in the ranks of Emergency, the fourth caused the most negative reaction of fans. A small number of changes compared to Mission: Life equated the sequel to the status of just a good addon. This is this negatively affected by its popularity. But also Emergency 2012 cannot be called a coup in the genre. This is nothing more than a remake of the good old third part. Yes, it is built on the basis of a new graphic engine, a balance was changed in it, there is more dynamics. But at the same time, it cannot be called the work on the mistakes, because the numerous requests of the fans at the official forum were never taken into account, although it is difficult to refuse to politicians in politeness – they promised to do a lot.

So, the interface has practically not transformed. All the same shortage of the simplest icons of “involved units” actually takes too much time to scouring the map in search of a free rescuer. The police still calmly endure the bullets of criminals, and the cars deliberately give up the wheels of the train at the crossings. Fortunately, now the cops have the ability to adjust the movement in problem areas and the “magic wand” to evacuate crowds of people from a dangerous place. Despite numerous innovations, shortcomings in Emergency 2012 a lot, and it is precisely those that are drawn behind the series for a long time. You can also add a very short campaign to them – 12 missions against 20 in Emergency 3 and Emergency 4. Even the developed level of reiglabiness, provided that the environment is good, ultimately forces everything to reduce everything to the spikes of the same actions. A promising cooperative regime is actually a boring occupation – the promised fun comes down to the usual principles of the “single” passage of Free Play, which is not devoid of glitches. And the gamers who bought the “license” to find for the “coop” was not so easy.

This is not surprising, because $ 40 for a niche product is too high price. With this money you can buy as many as two amazing strategies – Empire and Napoleon from the series Total War. Or, having paid only $ 10, “reach” to the fresh new AAA-class new products. Fortunately, the developers gave us the opportunity to get to know the game in demo. And if you are a supporter of the series about rescue operations or you are captured by spectacles of disasters, then you will be impossible to abandon the promising pleasure of testing your skills and reaction in extreme situations and save dozens or even hundreds of lives of computer men. Emergency 2012 Grasps and remembered.

Pros: remake of missions from the previous games of the series;increased dynamics;beautiful graphics and new engine;Simplified and friendly to beginners Interface;Stunning detail and high -quality leveling of level design.
Cons: The cooperative does not live up to expectations;unfinished free playing mode;Errors have not been fixed since the time of Emergency 3.

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