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Stray (2022) or “love, death and robots” complete with “lawn mower” 2

What a strange title you have? And here at all … no, not byte! I’ll explain everything now, but in terms and in order. I warn you in advance that the text below is not a comprehensive review of all aspects of the game, but just a subjective review of what I drew attention to.

Koty-i-Ik! :)) Well, can I pass by? Past these eyes, antennae, nose, paws, tummy, tail and in general? Yes, I’m a feline! 🙂 And, if anyone is a dog man, that ..

I went to the multi -colored lights of Cyberpan, but I received … post -apocalypse. And yes, for me such a turn is a plus. Because I respect Cyberpank, and I love post -apocalypse!

And, if anyone thinks that Stray is such a cute game without worries, where everything is bright and beautiful, he is mistaken. Yes, there are locations where everything sparkles and shimmers, where red color is on the right, and on the left is blue, at the top orange, and below is generally green. And the local atmosphere exactly corresponds to the fundamental principle of Caibermpan – High Tech, Low Life.

And yet, the local characters are robots who either gained self -awareness, or only imitate the life, appearance and habits of people. But people here died out, were exterminated, destroyed by their own invention. What, of course, I won’t say, and since leather bags wished everyone to live long, then we have a post -apocalypse. And a very good post -apocalypse under a bright, spectacular sign and in the shell of noir cyberpan. And then both genres, briefly turn into a membrane for the horror!

Naturally, there is no blood, intestines, psychopaths, monsters and demons, but you turned on a small, unpretentious game about a cute, awesome cat, and there is nothing great puffed and cluttered streets, but alkalis, there are whole locations where everything is covered with something terrible and vile, and then you see the eyes! Giant eyes that look at you from all sides from the walls!

So what does “love, death and robots” have to do with the sequel “lawn mower”? Everything is simple with the series. In the second series of the first season and in the first series of the Third, three robots travel around the world and try to figure it out … Why, why, why, these little people died out? Most robots in Stray are passive, but some of the active characters in their reasoning about the past just reminded me of the characters from the series.

But this is a personal association from which no https://mindepositcasino.co.uk/about-our-company/ sending follows. But with the sequel “lawn mower” more and more serious. The film itself is a frank category B, or even something worse. But in the very dry residue, the dilogy about the person who left with his head and flew into virtual reality.

He clung to her and did not live here, but there. Then he was taken out from there, returned to reality and, in the end, we see him on the balcony, where he sits with everyone who helped him, and admires not virtual, but a real sunset. What is it for? Where is the connection? Well so … let’s remember Stray.

The vast majority of robots in the mysterious dark city do nothing. They just sit, look at the monitors or generally into the void, wrap them up, supposedly meditating, thinking about philosophy, but in fact there is nothing at all.

Around them is mud, mountains of trash and garbage, but they all sit and look at the world with emoticons on monitors. Monitors on the legs simulate life and are tied, glued to monitors. Monitor – the meaning of life. And the monitor is kneading the head. And the cat … A cat is a strange, incomprehensible phenomenon from which monitors almost invariably give out the emoticons of surprise.

Perhaps I am mistaken and see what is not, but it seems to me that Stray is not so much about the cat in the cyberpanca and not about the cat in the post-apocalypse, not only an appeal for the ecology, as it was, for example, in the “run-in along the blades”, and not even about those who huddled in the slums of the city-fortified Cowlun. It seems to me that Stray is at least, including about the nerds, about those who look at the monitor almost around and communicate with the world through color pixels on the screens.

About the unfortunate people around whom the collapse, but they are not able to do anything, because they simply do not know how to live outside the virtual environment. They live in stuffiness, darkness and all aliens from the outside cause genuine surprise, if not horror. And only a few of the nerds are able to stick into the monitor to find out how to get out of the stuffy apartment a little walk and look at the sky, the blue sky and the sun, but not from pixels, but the present. And only cats, by the power of their Miloty, can help them overcome dependence in order not to google about the sky, but to take and go out into the yard.

True, ahem, if it is very serious and cleanly, then you need a game not about the cat, but about the dog. Because the cat in general does not give a damn about the owner, who sticks into the monitor in the stuffy room. They themselves either sit without problems at home, or they will ask for the street, but exclusively for themselves, and not so that they will drag the owner behind themselves 🙂 But the legend says that it is cats, cats, and not biting, evil and bad dogs in the worldwide network! 🙂

Cons:

They are not. The cats are perfect! 🙂 Who is against is the dogman and therefore ..

Well la-ah-a-ale … what’s here with us? Parkaur without danger to break. This is because Stray is so cute, relaxing and innocent, that there is simply no place for annoying falls of the cat from a height? Well, let the cat die after falling, because he does not have nine, but 100,500 lives. No, the cat here is not at all immortal and dies both from a flying predatory little thing, about which I will not say, for the spoiler, and from the categories of electricity of vigilant security on the approach to the finale.

Tightness and non -intuitive missions on open locations. On IXBT Misha, he is Mikhail Shkredov that Stray is a game inhale and exhale. Stopgame said that the game is good and feels good when the player needs changes. Therefore, linear locations, where you need to jump in the obvious direction in order to run away from enemies a little later, are inferior to locations where you can wander, get along, get to know someone to find out something, and so on. And all this is good, and not good, that on locations with characters, the missions “go, find, bring” the missions almost undividedly reign.

At the same time, go, find, bring one character to get the necessary from him and so on to the result we need. Maxim Orlov on Stopgame said only about this, and I will also add that … the game is still about the cat! About a smart cat with a smart drone in a pocket of a slope, but still a game about a cat! What then I am offered to find, more precisely, to steal clothes for one character, but before that … ruin three outdoor surveillance cameras, get a cassette as a reward, go into the store’s office premises, find a tape recorder and insert a cassette to distract the owner of the store? Even if the task with damage to state property is poked in a pink nose, but still … such a chain is intuitive?! There are simple and even elementary, but interesting puzzles! Why you can’t make a focus on them?

First-person view-this is not a view because of the cat’s ears! First -person view is a view from the eyes, damn it! But no, I have repeatedly tried precisely the first -person view and always at the bottom of the screen was a hub of the crown of the cat and its ears. Why then, in principle, they declared the camera from the first person, if they did not realize exactly as it should?

A task where a cat could die. A trifle, but I am awesome from the final assignment, where we need to … scratch the wiring in electrical panels! At the same time, when we pull out, sparks will fly from there, it means that the cat could say goodbye to nine and with all 100,500 lives. To whom it occurred to do just like that? No one could come up with anything safer for fluffy, helpless protagonist?

Okay, the cat needs to sleep, but I will round. Stray turned out to be not perfect and not even sweet from beginning to end. Stray turned out to be cute, sad, sad and a little creepy. Especially good is that the game is not meaningless. And the meaning that I feel like, although, perhaps, banal, but decorated and served in a very beautiful, cute and touching packaging. And now … Chao!

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