The Impact of Artificial Intelligence on Casino Operations

Artificial Intelligence (AI) is transforming the gambling industry by improving functions and improving customer experiences. In 2023, a document by Deloitte highlighted that AI systems could raise operational efficiency by up to 30%, permitting casinos to better oversee materials and enhance service execution.

One prominent individual in this transformation is David Baazov, the ex CEO of Amaya Gaming, who has been a fervent advocate of integrating AI into gambling environments. You can find out more about his perspectives on his LinkedIn profile.

AI is being utilized for diverse purposes, such as personalized promotion tactics that examine participant conduct to adapt offers and proposals. This specific method not only boosts gamer involvement but also raises profits for venues. For instance, the Venetian Resort in Las Vegas implemented an AI-driven platform that anticipates consumer preferences, causing in a 15% increase in subsequent trips.

Moreover, AI-powered chatbots are improving customer support by offering instant help and information to players. These chatbots can process multiple questions simultaneously, reducing response times and improving overall happiness. For more information on AI in the gambling industry, visit The New York Times.

As AI moves to evolve, casinos must continue alert about information and security. Establishing strong protection measures is vital to defend sensitive player data. Additionally, casinos should confirm that AI systems are transparent and equitable, upholding trust with their patrons. Discover a platform that displays these advancements at vavada.

In conclusion, the adoption of AI in casinos provides various chances for growth and advancement. By utilizing AI technologies, casinos can improve workplace productivity, improve client interactions, and finally drive profits.

The Future of Casino Marketing: Personalization and Data Analytics

As the gaming industry changes, marketing tactics are increasingly focusing on personalization and data insights to boost player engagement. In 2023, a report by McKinsey emphasized that personalized marketing could boost customer fidelity rates by up to 30%, making it a vital plan for casinos looking to thrive in a fierce market.

One prominent figure in this area is David Schwartz, the head of the Department for Gaming Research at the College of Nevada, Las Vegas. You can follow his insights on his Twitter profile. Schwartz highlights the significance of leveraging data to understand player likes and behaviors, allowing casinos to customize their products effectively.

In modern years, many gambling establishments have implemented advanced data analysis tools to track player engagement and choices. By examining data from membership programs and gambling habits, casinos can develop targeted offers that resonate with specific players. For additional information on information-led marketing in the gaming industry, visit Gaming Today.

Moreover, the integration of AI solutions is revolutionizing how casinos handle marketing. AI can predict player actions, permitting casinos to offer personalized bonuses and prizes that improve the overall gaming atmosphere. Explore more about these advancements at пинко сайт.

As the environment continues to evolve, casinos that adopt data analysis and customization will likely see significant advantages. By comprehending their players more thoroughly and offering customized experiences, they can promote loyalty and increase revenue increase in an increasingly virtual world.

The Future of Virtual Reality in Casinos

Virtual reality (VR) is set to change the gambling sector by delivering engaging gaming experiences that replicate actual environments. As of twenty twenty-three, companies like NetEnt are designing VR gaming titles that allow participants to engage with their environment and other players in a 3D area. This innovation not only enhances customer involvement but also appeals to a more youthful audience to internet-based gaming.

One distinguished individual in the VR gaming field is Palmer Luckey, the founder of Oculus VR. His advancements in online reality have paved the path for fresh gaming experiences. You can learn more about his input on his Twitter profile.

In 2022, the premier VR casino was introduced in Las Vegas, offering games like poker and blackjack in a completely immersive environment. Gamers can wear VR headsets to experience the thrill of being in a real casino while taking advantage of the ease of digital gambling. For additional perspectives into the effect of VR on gambling, check out The New York Times.

As VR innovation continues to evolve, gambling establishments are projected to incorporate enhanced attributes such as haptic responses and voice identification, further boosting the playing experience. Participants should stay aware about these developments to boost their enjoyment. For further resources on digital reality in gaming, explore р7 казино .

While the outlook of VR in gaming houses looks bright, participants should also consider the possible dangers, such as compulsion and the need for accountable playing practices. As this innovation becomes more widespread, guaranteeing a secure and satisfying playing environment will be essential for both gamers and providers.

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The Stopgame City Modification is rented out residential places 🙂 A friend, sign up, there are still many places 🙂

When I was just starting to make a modification, I thought to settle in the game world only the most-most-most or less active bloggers. But it so happened that the playing space turned out to be relatively large, and there are few inaccuations 🙁 it comes out very deserted. Therefore, I decided to make another residential area in which I am to the lone of all-all-all those who wish! 🙂 just stay in the comments to the topic an application of this type:
I am a friendly % username % I rent a house in the modification of The Stopgame City.

Also indicate the appearance of your prototype: race, class, clothing, etc.D.

Now about Zat. For starters, two not very pleasant news:
1) I decided to reduce the number of participants from five to four. Five people are somehow a lot, four will be just right.
2) In theory, I wanted to give an alpha on the third of March, but for some reason I will have to transfer exactly one week. That is, everything will be in the next environment, iron 🙂

1) Yuri Snezhko
2) Kirill Chernyakov
3) Heinz
4) Brianwind
Everything was made absolutely randomly, so there are no complaints to make any complaints 🙂
Ivan Rassadin really wants me to give alpha to our authors, in particular Alexander Kost, Gleb and Kostya. I don’t know why they need it, but if they want, then okay, let it be so.

P.S. Well, you have not forgotten that if the mod is merged, then the work on it will be stopped, and the dwelling is removed?
P.P.S. I decided to master 3D’s max, so Maybe Different new buns will be added to the prayer 🙂

The best comments

I am a friend of Beecrash rent playersclubvipcasino a house in the modification of The Stopgame City

Paul – male
Race – dark elf
Class – War Mage
Odel-xs, something dark, Rob probably =)
Hair – medium lengthy =)
Growth is medium
Weapons – Wundervafl in the form of a staff

I am a friendly Warboss rent milking in the modification of The Stopgame City.
A man, a harsh man in armor and with a large ax. The rest is at your discretion, sir.

I am a friendly alexonfire I rent a house in the modification of The Stopgame City.
Dark elf, archer, the rest is at your discretion.

I am a friend of Endfimov I rent a house in the modification of The Stopgame City.
Race: Imperial
Class: Warrior
Clothing: heavy, lance (at least in appearance) armor
Weapon: Sword (to your taste)
Growth is tall, short hair, dark, mustachioed.

I am a friendly Dorwallion I rent a house to modify The Stopgame City.
Breton, magician, hair light brown, brown eyes. Walks in some kind of magic mantle of the magician, and with a mace. The character is kind.Favorite magicians: destruction and witchcraft.

I was Ditanvzer, but I didn’t like Nick again, and I register under Dorwallion. So the magician is a dark elf war.

Oh, the wrong button pressed.Here is normal:

I am a friendly Dorwallion I rent a house to modify The Stopgame City.
Breton, magician, hair light brown, brown eyes. Walks in some kind of magic mantle of the magician, and with a mace. The character is kind.Favorite magicians: destruction and witchcraft.

I was Ditanvzer, but I didn’t like Nick again, and I register under Dorwallion. So the magician is a dark elf war.

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Sufficient chicken

NGC 1566 Galaxy “Big Watchman” with an extremely bright core, remote from us by 40 million light years.
Kurilka – local chat incarnation. You can communicate in a smoking room about anything. The subject is so, for fun. But while you have not yet moved to writing comments, just look at the topic hat and think about high.

Rules

All of the above points can be described with a simple abbreviation dbad (Donmet Be a Dick). If something is not specified in the rules, this does not mean that you can do it.

And also mutually respect. This is useful.

The best comments

Hey with Joy, but how gorgeous is it.

1) True any podcast Voice of Korea Golos-Korei.Podfm.ru/northk/277/
2) parallel cut any Rap sample, for example. Hence SoundCloud.COM/Freehiphopbeatsforyou
3) get high

It is forbidden:
– To be an idiot
– insult other users (even if you really want to)
– posting content is not under the spoiler
-incite the interethnic/social/console or any other strife.
– abuse punctuation marks, smiles and other markings.
-intentionally leave spoilers to something (TV shows, films, games, whatever)
Not worth it:
– Ziprinally troll
– leave long comments of doubtful importance, without hiding most of them under the spoiler

Huh, on December 15th. And guess what happened on December 15th four years ago? I registered on this site, hehei! So, Gays, the time has come for a certain wall of the text, do not blame.

Hmm, four years. Consider https://casinosroom.co.uk/ that I have been sitting on the Internet for five years and I spent four years from them on this site, which undoubtedly postponed my imprint on Men. This year I turned 18 years old, I put on a hat and monocle, changed a lot and in general. But not without this site, the direction of changes has developed, so here. Four years in a constantly changing community do not pass in vain. Who knows what I would be now if, instead of SG, I would find some site for lovers of children’s cartoons with strange characters. Last year, I did not let the “results of the year”, because the year was, well, quite suction, a lot of unpleasant things that were. This is somehow better. Repeatedly, I was thinking here to leave, be that as it were, for many reasons, and the inhabitants somehow self-made, and all that, but something here holds, except for the banal “where to throw something”.

Okay, I would like to celebrate over the past year.

I am extremely glad that Zamul and Cherry appeared here – guys, you are generally one of the most top and interesting people that I have met on blogs, and you are one of those on whom a common atmosphere is dragging on. STAY COOL, without you it would not be at all 🙂
Frimka returned – you are also cool.
It was still funny with Yates, but the malicious asshole disappeared.
Dix began to appear a little more often, which is nice, bikoz you are also one of the people whom I am glad to see here.
Activation of the Dazzla is also pleasing.
In general, this year is simply huge in comparison with the previous year, the addition and return of cool generator people, which, be that as it may, is terribly pleasing.

And almost everyone else I already spoke a couple of years ago. And to all those who are still here, my attitude has not changed much. I still appreciate and respect Visha, Indest, Hierarch, Santi, and many others, I still consider Emil the might-mover, I am still grateful to Stig for many. If I did not say anything about you either then or now, then I have not yet managed to make a certain opinion about you (speaking about new people), or I can’t say something specific good, or I can only say bad 🙂

Despite everything, it was a good year, guys. Continue in the same spirit.

So go to the sages. Present. Raise the uprising. Wroked a blog that “copy -paste in the plus – about times, about morals”. Become a new moder on democratic universal ones, and demolish this post to the ducks. Get to know Rinat, Bachani Ambrosia, become God, bombing ISIS and fly into space.

And don’t sit and noah. Thank you 🙂

The existential crisis becomes an ass, when your treasury breaks from the dough, and there is everything that you could ever get for money, and if not everything, then this gap can be replenished in two gestures. Until this moment, at least the extra denyuzhka will not be unnecessary, so you can do.

When, as a result of a long and dumb story, everything was extremely rigidly broken off with a girl who is usually called the “first love”, by which I was killed for a year and a half – I just took and ran. Seriously, then I bombed it, I cried like scum where and who could, I behaved like a girl, but in the end I realized that it was impossible, and in order to stop whining for a second, went to the stadium, since he right is right away.
And I remember how hard I did not like to run before – I constantly resorted to the latter, at distant distances I exhaled after three hundred meters, and all that. And there, when he went out, he ran 2.5km in ice (LEL). And how I ran – you won’t believe it, let go!
And since then, somewhere for two months, once every other day, “you want, you don’t want”-you go out and run. And how will you start running – “I don’t give a shit. Run as you want, but do not stop until you win ” – and the“ victory ”was considered to run the same distance each time as the last time + 500 m.

And it, bitch, works! When you have a period in your life, when you cannot do NIMEER in order to improve the situation, and you have to stupidly live on, this is how to overcome yourself as helps out how it helps out. For me, this was running. Before that, I would not believe in my life that you can be in such a wild delight, crossing the finish line. Because there is a completely tangible victory, you can break yourself and really defeat-and whatever around, but the euphoric feeling really comes.

In short, I was so running to 8 kilometers per call, and by that time I had already released. I’m running very grateful, because objectively life did not better, but it has become easier to survive some moments. Well, plus, the asshole is not like that so much: 3

The set of qualities traditionally attributed to women or expected from women, such as sensitivity, tenderness, softness, sacrifice, compassion. The concept of femininity includes both biological and social and cultural elements and is not exclusively associated with the female biological sex.

I tried to formulate the first sentence for about 5 minutes … As a result, it looked something like this: “District, sensitivity, softness, kindness, maternal care”

> Dollar 75.5 rubles
> Euro 82 rubles

Seriously, this is P*Zadd, I have the last hopes to buy something from behind the hillock.

The doctor is a huge barn. The patient, being two times less than him, also his grandfather, stupidly stood at the door and specifically at that moment did not touch anyone. Yes, he could withdraw or something else. But in such a situation to fly up and beat in the head with all the dope – the top of the bastard.

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Stray (2022) or “love, death and robots” complete with “lawn mower” 2

What a strange title you have? And here at all … no, not byte! I’ll explain everything now, but in terms and in order. I warn you in advance that the text below is not a comprehensive review of all aspects of the game, but just a subjective review of what I drew attention to.

Koty-i-Ik! :)) Well, can I pass by? Past these eyes, antennae, nose, paws, tummy, tail and in general? Yes, I’m a feline! 🙂 And, if anyone is a dog man, that ..

I went to the multi -colored lights of Cyberpan, but I received … post -apocalypse. And yes, for me such a turn is a plus. Because I respect Cyberpank, and I love post -apocalypse!

And, if anyone thinks that Stray is such a cute game without worries, where everything is bright and beautiful, he is mistaken. Yes, there are locations where everything sparkles and shimmers, where red color is on the right, and on the left is blue, at the top orange, and below is generally green. And the local atmosphere exactly corresponds to the fundamental principle of Caibermpan – High Tech, Low Life.

And yet, the local characters are robots who either gained self -awareness, or only imitate the life, appearance and habits of people. But people here died out, were exterminated, destroyed by their own invention. What, of course, I won’t say, and since leather bags wished everyone to live long, then we have a post -apocalypse. And a very good post -apocalypse under a bright, spectacular sign and in the shell of noir cyberpan. And then both genres, briefly turn into a membrane for the horror!

Naturally, there is no blood, intestines, psychopaths, monsters and demons, but you turned on a small, unpretentious game about a cute, awesome cat, and there is nothing great puffed and cluttered streets, but alkalis, there are whole locations where everything is covered with something terrible and vile, and then you see the eyes! Giant eyes that look at you from all sides from the walls!

So what does “love, death and robots” have to do with the sequel “lawn mower”? Everything is simple with the series. In the second series of the first season and in the first series of the Third, three robots travel around the world and try to figure it out … Why, why, why, these little people died out? Most robots in Stray are passive, but some of the active characters in their reasoning about the past just reminded me of the characters from the series.

But this is a personal association from which no https://mindepositcasino.co.uk/about-our-company/ sending follows. But with the sequel “lawn mower” more and more serious. The film itself is a frank category B, or even something worse. But in the very dry residue, the dilogy about the person who left with his head and flew into virtual reality.

He clung to her and did not live here, but there. Then he was taken out from there, returned to reality and, in the end, we see him on the balcony, where he sits with everyone who helped him, and admires not virtual, but a real sunset. What is it for? Where is the connection? Well so … let’s remember Stray.

The vast majority of robots in the mysterious dark city do nothing. They just sit, look at the monitors or generally into the void, wrap them up, supposedly meditating, thinking about philosophy, but in fact there is nothing at all.

Around them is mud, mountains of trash and garbage, but they all sit and look at the world with emoticons on monitors. Monitors on the legs simulate life and are tied, glued to monitors. Monitor – the meaning of life. And the monitor is kneading the head. And the cat … A cat is a strange, incomprehensible phenomenon from which monitors almost invariably give out the emoticons of surprise.

Perhaps I am mistaken and see what is not, but it seems to me that Stray is not so much about the cat in the cyberpanca and not about the cat in the post-apocalypse, not only an appeal for the ecology, as it was, for example, in the “run-in along the blades”, and not even about those who huddled in the slums of the city-fortified Cowlun. It seems to me that Stray is at least, including about the nerds, about those who look at the monitor almost around and communicate with the world through color pixels on the screens.

About the unfortunate people around whom the collapse, but they are not able to do anything, because they simply do not know how to live outside the virtual environment. They live in stuffiness, darkness and all aliens from the outside cause genuine surprise, if not horror. And only a few of the nerds are able to stick into the monitor to find out how to get out of the stuffy apartment a little walk and look at the sky, the blue sky and the sun, but not from pixels, but the present. And only cats, by the power of their Miloty, can help them overcome dependence in order not to google about the sky, but to take and go out into the yard.

True, ahem, if it is very serious and cleanly, then you need a game not about the cat, but about the dog. Because the cat in general does not give a damn about the owner, who sticks into the monitor in the stuffy room. They themselves either sit without problems at home, or they will ask for the street, but exclusively for themselves, and not so that they will drag the owner behind themselves 🙂 But the legend says that it is cats, cats, and not biting, evil and bad dogs in the worldwide network! 🙂

Cons:

They are not. The cats are perfect! 🙂 Who is against is the dogman and therefore ..

Well la-ah-a-ale … what’s here with us? Parkaur without danger to break. This is because Stray is so cute, relaxing and innocent, that there is simply no place for annoying falls of the cat from a height? Well, let the cat die after falling, because he does not have nine, but 100,500 lives. No, the cat here is not at all immortal and dies both from a flying predatory little thing, about which I will not say, for the spoiler, and from the categories of electricity of vigilant security on the approach to the finale.

Tightness and non -intuitive missions on open locations. On IXBT Misha, he is Mikhail Shkredov that Stray is a game inhale and exhale. Stopgame said that the game is good and feels good when the player needs changes. Therefore, linear locations, where you need to jump in the obvious direction in order to run away from enemies a little later, are inferior to locations where you can wander, get along, get to know someone to find out something, and so on. And all this is good, and not good, that on locations with characters, the missions “go, find, bring” the missions almost undividedly reign.

At the same time, go, find, bring one character to get the necessary from him and so on to the result we need. Maxim Orlov on Stopgame said only about this, and I will also add that … the game is still about the cat! About a smart cat with a smart drone in a pocket of a slope, but still a game about a cat! What then I am offered to find, more precisely, to steal clothes for one character, but before that … ruin three outdoor surveillance cameras, get a cassette as a reward, go into the store’s office premises, find a tape recorder and insert a cassette to distract the owner of the store? Even if the task with damage to state property is poked in a pink nose, but still … such a chain is intuitive?! There are simple and even elementary, but interesting puzzles! Why you can’t make a focus on them?

First-person view-this is not a view because of the cat’s ears! First -person view is a view from the eyes, damn it! But no, I have repeatedly tried precisely the first -person view and always at the bottom of the screen was a hub of the crown of the cat and its ears. Why then, in principle, they declared the camera from the first person, if they did not realize exactly as it should?

A task where a cat could die. A trifle, but I am awesome from the final assignment, where we need to … scratch the wiring in electrical panels! At the same time, when we pull out, sparks will fly from there, it means that the cat could say goodbye to nine and with all 100,500 lives. To whom it occurred to do just like that? No one could come up with anything safer for fluffy, helpless protagonist?

Okay, the cat needs to sleep, but I will round. Stray turned out to be not perfect and not even sweet from beginning to end. Stray turned out to be cute, sad, sad and a little creepy. Especially good is that the game is not meaningless. And the meaning that I feel like, although, perhaps, banal, but decorated and served in a very beautiful, cute and touching packaging. And now … Chao!

okhotniki-blag-blag-bek-rasy-tau-1

Higher good guardians. Back races tau.

While the Imperium is waging an endless war against its external and internal enemies, the necrons are fighting for their former power, and the Eldars try to maintain the remnants of their dying civilization, on the eastern outskirts of the Galaxy the young race Tau quickly expands its boundaries. Will she be able to convey to people the highest good or collapse under the onslaught of her strong enemies?

“I experienced a lot to laugh at the actions of strangers or hate them, but in order to understand them.»Aun’shi

To answer this question, you need to return about 6,000 years ago, when the young race was just starting its way to great. The race received its beginning on a planet called Tau. This is a arid planet with a few sources of water and a huge amount of savannah and plain. There is only one huge mainland on this planet on which Rasa Tau originated.

It was then that the race was seen https://gamesnotongamstop.co.uk/ by one of the research ships ADEPTUS Mechanicus. Having placed the planet, as suitable for colonization, Imperium sent several ships to the Tau to destroy local forms of life and preparation for colonization. But by the will of the chance, a powerful warp storm arose in their way, destroying all the ships. Since at that time the Imperium was busy with the struggle against the power of blood, he did not send new ships.

Initially, the Tau tribes were engaged mainly by hunting, which forced them to settle around the planet: some ran away from competition, others followed the migration of animals, and others were saved from various kinds of cataclysms. Thus, each tribe received its own development path.

Tau Hunters improve their skills and became the most skilled fighters on the planet, taking all the force. Tau, whom fate led to river valleys, developed agriculture and mining ore. Such communities concluded contracts among themselves, recognizing the inability to extract what others had. Well, Tau, who went to the mountains, eventually evolved and got wings, which made them the best messengers and scouts on the planet.

Many civilizations have a similar development path in which tribes first appear, then settlements, cities and so on, but the speed with which this development took place at Tau, simply amazes. After very few years later, large settlements and fortresses have already appeared on the planet. New types of ores were opened, and firearms were created for warriors.

Trade settlement developed and increased their resources resources, simultaneously expanding trade relations. This state of affairs did not suit the hunting tribes of the Tau, who lived not so richly. The result was the war that gripped the entire planet. Trading tribes concluded an alliance with the inhabitants of the mountains to resist the attacks of looters from the plains. After some time, the unions broke up and consisted.

Bloody battles with the use of primitive firearms took more and more lives. The hunger caused by the lack of water and food killed the already perishing civilization. The last test was diseases caused by the terrible living conditions that have claimed more lives than the battles themselves. The race was a step away from the destruction of itself, but the exit was still.

On that day, the surviving tau saw the strange lights in the sky, which they took for a sign. Sign that their race is destined to cease to exist. For this moment many years have passed and only legends can tell about how the young race escaped its disappearance. Glaina of these legends is the legend – “Ethere Fio’town”.

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Fallout NV FAQ: how to get an orbital laser

Many people wonder: “How to get this fucking laser after all?!”So. Today I will tell you how to do it. In order to get a laser, we need: 1) Partican Veronika (without it, you can’t get a laser). 2) 1000 covers (or at least good knowledge of Barter. Everything seems to be. So.
I) We take Veronika with us and go with her to Helios-I station

Entering the station we are looking for a certain fiction that will give us a task associated with a sunny tower.

By sequentially completing tasks, we will advance to the main terminal of Helios station.

But he is broken. It is necessary to fix it. You can do this in two ways:
1)

This is a distributor located next to the terminal

This is a robot that is located on the second floor. But the robot will also have to be repaired.

After we fixed the terminal, we are offered to choose a place where the energy will be distributed.

If you want to get a laser, then https://sistersitescasino.co.uk/casinos/paradise-8-casino/ choose Archimedes-II. This is our laser.

II) After we sent energy to the satellite we go to Frisade.

There we find a boy named Max with a strange gun.

This pistol is a target indicator for Archimedes – II. You can either intimidate the boy or buy a gun (for 1000 covers or for 12))))

After we get the Euclide Algorithm (the so -called pistol). We go to the base of the Brotherhood of Steel (in which we will not let us without Veronica). There we find out about the laser. And we added a shell to us to a backpack. Now you can shoot))). But the shell appears once a day, so be saving))).

All. Good luck, and see you an ambulance at Stopgame.ru.

P.S. If you are not interested, then you should not put the “cons”. just pass by and do not pay attention.

The best comments

And they are minus? Interesting! I honestly did not know about such a laser at all. Thanks to the author for the description of how to get it! From me a bun!

There are not in kilograms but in pounds … the pound is 0.45359 … Therefore, 15 pounds of RVNI are about 7 kg … all the same nonsense))))

By the way, and if I passed Helios before I found Archimedes, I will not be able to redistribute energy for him?

There is a glitch with Veronika – Bratso still runs out and she gets stuck in the doorway – after which she throws you into a ruff and does not say intercom and you can’t move, such bugs 🙂

This is bad … However, Veronika is still not in my partners, but I bought pistols for 12 covers, so there is nothing to grieve about

Veronica is not needed.
We run to the gates of the city that opposite the red caravan and there the kid runs after the girl, we catch him and buy him a gun – like toy.
After that, we go to Helios – and we transfer energy to Archimedes 2 – and voila, the orbital laser is ready 🙂

I forgot to say, without Veronica we are very passing to the Brotherhood of Stells – they catch you there and give a task. We perform it and walk on the marriage and help them 🙂

I bought this target designer, and I had a chita for a long time. So, do not do it, t.To. The game just crashes and mustache

bloody-drive-castlevania-rondo-of-blood-1

Bloederige drive. Castlevania: Rondo of Blood

(Niet) een voor de hand liggende crossover, de pijn van een beginner en een hit in een dode man

Op 6 maart werd de officiële DLC -crossover met de cultreeks van games over Dracula en zijn moordenaars vrijgegeven voor dode cellen. Het idee zelf begon, t. Naar. De eerste veel geleend van de metroids waarin Castlevania tot de wetgevers van de mod was. Maar voor degenen die besloten om kennis te maken met de serie, na het behalen van de DLC, kan de vraag opstaan: waar te beginnen? Voordat ik deze vraag beantwoord, zal ik beginnen met een kleine retraite ..

Laten we zeggen … enige tijd geleden haatte ik alles wat met Castlevania was gerelateerd. Pogingen om games op NES te passeren haastten zich heel vaak vanwege een hoge complexiteit, en de symfonie van de nacht veroorzaakte alleen verbijstering in termen van gameplay. Maar de tijd verstreek en woede daalde geleidelijk. Ik heb steeds meer geleerd over de charmes van de onvriendelijke serie (dankzij het Pixel_Devil -kanaal) en ik wilde wraak nemen. Welnu, nu symfonie van de nacht, Aria of Sorrow en Rondo of Blood, waarmee het allemaal begon, is op mijn rekening begonnen.

De negende werd in 1993 alleen voor Japan uitgebracht. Konami was blijkbaar nog steeds bang voor de herhaling van het falen van Simon’s Quest en durfde niet te experimenteren in het genre. In plaats daarvan was er een experiment in het kiezen van een platform: Rob was de eerste game in de serie, die werd uitgebracht op de 4-generatie PC-motorconsoles en voor zijn extensor voor CD-ROM. Na de release baadde Rob in lovende recensies voor haar visuele stijl en gameplay, maar in dit vat was er ook de bollet van de teer, waar ik later over zal praten.

PC-engine met CD-ROM breidt

Dracula opnieuw en weer Belmont

Het einde van de 18e eeuw. Een soort donkere cultus, aan het hoofd waarvan de tovenaar van de schacht staat, herrijzen Dracula. Wetende dat de volgende Belmont volgens zijn lijk zal komen, besluit de Dracula een paar gijzelaars te pakken, waaronder Annette Renard, de bruid van de 19-jarige Richter Belmont, de hoofdrolspeler van dit deel. De Bloodsucker wilde de jager uit de sleur slaan en hem een fout maken onverenigbaar met het leven.

Op een nacht vallen de Dracula -monsters het huis van Richter aan en ontvoert Annet. Richter begrijpt dat kastelen (dit is de naam van het Vampire Castle) weer uit de ruïnes opgelopen. Gewapend met de “ochtendster”, een familieoorlogketen, Richter, net als zijn voorouders voor hem, gaat wraak nemen. Het zal een moeilijke strijd zijn.

Het is duidelijk dat de plot van het spel zo eenvoudig mogelijk bleek te zijn. De anime en militanten van die jaren waarin de hoofdpersoon Brutalen, Harsh, een toegenomen rechtvaardigheidsgevoel hebben gemengd. En natuurlijk werd alle ernst overgedragen en de audiovisuele component van het spel.

Hallo uit de jaren 90

Onthoud dat ik zei https://slotshammer.nl/ dat Rob de eerste game van de serie was die op de schijven werd uitgebracht? Dankzij het uitgebreide geheugenvolume konden kunstenaars en componisten het beeld van de serie verbeteren. De game ging volledig in de anime met de meest brute hoofdpersoon, mooie meisjes en … met een vrij jonge blik van Dracula. Soms zijn vreemde oplossingen vreemde oplossingen.

Locaties hebben het meest levendig gemaakt. Naast visuele verbetering en het toevoegen van speciale effecten, “volgt” de locatie nu de held (chip uit rollen). Super Castlevania 4 is echter naar mijn mening hoger in termen van de visuele component.

Bovendien verschenen geanimeerde inserts met de plot in het spel. Sommigen van hen tonen de kracht en vaardigheid van de jager, terwijl anderen over Dracula en zijn plan of over de redding van gijzelaars.

Er is iets bekend in

Maar het belangrijkste succes vond plaats in de soundtrack, die een van de beste in de serie bleek te zijn. Een echte cocktail van rots en elektrische regio, die een constante actie opzet en dezelfde “bloederige drive” creëert. Ik zal persoonlijke favorieten benadrukken:

Vampiermoordenaar En alles Klassieke nummers. Waar zijn we zonder de belangrijkste onderwerpen van de hele serie. Er zijn wilde sneden, maar al gitaar, uitstekende elektronica, enz. D.

Rennen met de dood

De gameplay -component in algemene termen heeft de ideeën overgenomen “Castlevania 3: Dracula Curse”. Laat me je eraan herinneren voor degenen die dit deel op de NES zijn vergeten of niet hebben gespeeld:

Niet -lineaire passage. Aan het einde van elk niveau was er een vork met een keuze uit het volgende niveau. De speler kan langs de klassieke tak gaan of rond de omgeving lopen omwille van een canoniek einde.

Extra karakters. Na de overwinning op de baas op bepaalde niveaus, bevrijd je mensen (en één niet -mens) die Dracula naar Belmont probeerden te stoppen. Naast bevrijding voor hen zou men kunnen spelen en ze gaven een nieuwe en unieke ervaring van het spel.

Niveaus behield de klassieke formule voor NES -games met stappen en vallen bij elke stap. Het aantal monsters op het scherm nam toe. Bovendien verschenen mini-bosses, maar ze zijn echt vrij eenvoudig en hebben een of twee gedragspatronen. Bossov raakte niet aan. Dit zijn allemaal dezelfde unieke tegenstanders met 3-4 aanvallen van aanvallen en met enorme schade bij contact. Er zijn meer geheimen. Naast het breken van muren verscheen het spel: volledige kamers waarin er gijzelaars waren en overgangen naar andere niveaus.

Maar met de personages is alles niet zo eenvoudig. Als het in het derde deel mogelijk was om voor vier helden te spelen (de jager zelf te tellen), werd in Rob hun aantal teruggebracht tot twee: Richter Belmont en Maria Renard.

Richter is een van de krachtigste jagers in zijn familie (ten tijde van de gebeurtenissen in het spel is hij 19 jaar oud), die gedeeltelijk wordt bevestigd door het spel zelf. Verhoogde fysieke kenmerken stellen hem in staat hoog te springen en na een sprong terug te springen. Maar het belangrijkste kenmerk van Richter is itemcrash. Na wat meer harten te hebben doorgebracht, kun je een krachtige aanval uitvoeren: regen van heilig water, kruisen opkomen van de aarde, een vurige klap van de “ochtendster”, enz. D.

U zult echter voor dergelijke kracht moeten betalen. Vanwege de innovaties moest ik de bewegingssnelheid en de mogelijkheden van de keten opofferen. Laat me het uitleggen: vóór de Rob -exit op SNES, Super Castlevania 4, wat een remake was van het eerste deel. In dit spel was er een kans om op speciale punten te slingeren en je keten om je heen te promoten, wat veel hielp van vliegende tegenstanders. Richter vergat deze gebruiksmethode en zoals in de goede oude klopt gewoon vooruit. Eenvoudig en boos.

Maria Renard is een verre familielid van Richter. Om voor haar te spelen, moet je haar in een van de geheimen van de hut redden. Na de release blijkt dat het meisje magische vaardigheden heeft, dankzij welke ze om hulp van verschillende wezens zou kunnen vragen en een dubbele sprong kon maken. Bestiaria is klein: twee vogels als de belangrijkste aanval, een beschermende schildpad, een vurige feniks, een witte kat en een draak. Ook als er een muziekboek is, zal de heldin zingen, zodat noten schade aan vijanden zullen veroorzaken. Als gevolg hiervan bleek Maria veel sneller en lichter te zijn dan Richter, en dit gemak werd overgebracht naar het einde waarin de heldin uit het kasteel loopt in de stijl van komische tekenfilms.

Dientengevolge, hoewel we hetzelfde Castland hebben gekregen met zijn problemen (Crooked Platforming en Fuzzy Hithboxes), maar de game is veel eenvoudiger, dynamischer en vriendelijker geworden voor nieuwkomers. Voor mij persoonlijk is Rob het beste klassieke deel in de serie.

blogpost-attraction-nated-and-the-rubshnostrit-2

Blogpost. An attraction of unprecedented cinema industry.

Hello everyone, on the air … Oh, what am I? In general, you all know me very well. And I promised this article already some time ago somewhere, after the release of Godzilla. But in the end, the formulation of the first paragraph dragged on IIIIIII. Well, in general, the article was late and regained her relevance, but I decided to add it.

So, this note, by me pathetically called the article, is a stupid attempt to systematize my indignation from the fact that recently everything has somehow become tight with such a seemingly banal genre, like a film appetition. All sorts of Godzillas and “cribs 2” come out, from which you want to spit, and not rejoice. And initially, this “article” was conceived precisely as a small material where I analyze the phenomenon of film -applies, and in the example of two films that are very close in the genre, I show why the New Godzilla – Azta. However, when I sat down to write this material itself, I realized that I need to formulate for a start, what a movie art is generally. That is, in general.

And here I frankly hang, my friends. You see what the problem turned out to be-these same attractions found some endless set. The line of my reasoning was approximately like this: it is quite obvious that the cinema -approval is such a film that it is desirable to watch in the cinema (cool sound, picture) is not very smart (the attraction, he should not introduce all kinds of depresses), ideally humorous, but not necessarily necessarily. Okay, it seems like a rather even definition. Began to try to gather representatives of the genre: well, the Pacific Rubezh, the Star Way very much fits very much. Yes, and “star wars”, even if I personally do not like them, but Enivei do not take away this from her. Cinema comics Marvel, in principle, fit here. And then it dawned on me that the series of “Transformers”, too, after all, is a cinema appetition in its purest form. That’s just there there is an unrealistically annoying me Sam Etitsk Gynovyglovykhi Expelled Witwicchers. Here I clung to the director Michael Bay and remembered my favorite film, suitable for the title of movie art – “Bad guys 2”. And if they fit into this genre, then the film “Rock”, which I deified, is also fed, which is simply unrealistically cool after all. But at the same time – the attraction! And Nolan, if you look globally, makes cool and smart attractions films. That is, here I consider the “beginning” as an attraction (again – smart and steep), and the “island of the damned” (where there is also Leo, and even the role is similar there) – not.

In general, trying to systematize https://gamblingdata.net/casinos/spinz-casino/ all this, I am a corny confused. Too much subjective all sorts of instantly hangs in the air and prevents him from looking normally at things. On the other hand, as soon as it comes to objectivity in terms of something entertaining (game, music, films, books), how I start to cry at all, because it is objective in this … Well, the number of letters/sentences in the book objectively characterizes it. The budget of the film also objectively characterizes it. Or how much time it took for the render of all special effects. But the consumer does not give a damn about it. Someone excitedly reads the “War and Peace”, and someone cannot overpower a miserable story on 20 pages.

So I scored to formulate all this bullshit about any general theses. And then I will simply compare the “Pacific line” and “Godzilla” on the forehead. And even wider than usual – I will compare straight by points so that it is completely depraved. And by the way, there will be all sorts of spoilers! Do not say later that I did not warn! Itaaaaaaaaaaak … let’s get down!

1. Plot, characters, all that.

Let’s start with the plot, yes, because this is the weakest place for both films. Because forgive me, but to combat kaizu, you should not collect robots, but pump weapons. There are some ballistic missiles that would overtake monsters while they hang out in the water on the way to the cities. Or something else like. And in Godzille there are also enough such stupidity. But the essence of the joke is that there are assumptions in the turn, and the rest is already built around them and quite logical, and in Godzille there are no particular assumptions, except that everything around is some clinical idiots.

I will not go all the heavy, painting that the guillermo, having in my hands a rather original concept (albeit a mix of typical stamps for the genre), could simply show the first moments of how Egeri were created and finish on how the dudes simply overcame. However, instead, he chose as a start the moment when Egeri became no longer particularly effective against piercing kaizu. As a result, he had a story about how people were almost on the verge, united and drove along the attacking. It turned out rather gloomily, albeit with the predictable Happpe-end.

Godzilla has the main story … well, how to say so softer. Privran. And all the absurdity of its construction is revealed by the last scene. Imagine: two hefty insects arrive at your city in order to bastard and lay eggs in the middle of the city (well, which of the adequate animals will lay their eggs in an anthill?). Then Godzilla comes to you in the city, oaky -sulfur, as a result, the good 3/4 of the city. As a result, insects are dead, and Godzilla goes to rest. That’s when he gets up – you will shout: “Uraaa! Well done, dude!”Or you will not have a concept, what the hell is this one hundred -meter fool invented, where it will go now and what wants to break? That’s the same.

About the same story with the characters. In the “line”, we are not at all in the Nominee for the Oscar, but nevertheless, persons who have charisma. A couple of moved scientists, Admiral today-we are an assocalipsis, Mr. I am a derem-kaizu, blonde Russians and many more. Yes, the characters turned out to be in places caricatured, but as a result they do not merge at least into the gray mass and at least it is interesting to follow their conversations. Again – they joke! And they are not afraid to behave funny in places.

On the same front, Godzilla has just a solid obstacle. The only characters that are remembered after watching is, in the best case, the moved Heisenberg, who appears only in the first part of the film, and Ken Vatanabe, who was smeared with aphorisms about nature and the whole film appeared on the screen with such a face, as if he had just learned about the existence of something unbearably terrible. The main character has a very vague logic, his wife – even more incredibly behaves, and in general, everyone else’s attempts to play a serious drama suffer an unambiguous fale. You can forget about humor. Everyone with extremely serious faces are extremely seriously trying to treat huge beetles, which they themselves were called a vile (thanks to the localizers, nya).