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Order of War: Prevent

Immediately after a detailed study of the unusual world of tanks, we were invited to see our own Order of War. The developers proudly represented a new game and repeated more than once that it was just a huge step forward compared to the last project.

“Operation” Bagration “stood at a crossroads. On the one hand, entertainment, on the other, is hardcore. The project stretched in both directions, but in the end ended up in the middle. This is the main trouble of the game. Developers from Wargaming.Net A few seconds before the demonstration, they stated that this time they had enough time and effort to do exactly what they dreamed about. What will happen Order of War?

From Soviet films to that Clancy

If you played the Bagration, then remember that the screachs were stylized for wartime films. The map of Belarus, red and blue arrows crash into the front line, almost the Levitan voice inspires and broadcasts about the plans of the command.

Victor Kisly – The president of the company – first of all, spoke about the visual component of the project: “Seventy best people work day and night on the appearance of the game and improve everything that was in Bagration”. After that, he launched the first mission in order to show us a scribble video.

IN Order of War refused to stylize for Soviet films. Briefings today look like the screensavers in Tom Clancy’s Endwar or Tom Clancy’s H.A.W.X.. Blue color prevails, there are convex transparent screens – a sort of Vista. Installation has become more complicated, and the case is not limited to one card with arrows. Newspaper stripes flash on the screen, the position at the front is reflected in the headlines;The camera dives into one of the photos, it passes through the room in which the French partisans shoot fascists, then flies through the window, and the video turns into a game. We rush to the troops and get them under the leadership.

It is a pity, of course, that the previous style is lost. There was something native in him. But the new one looks much more expensive and, frankly, more pleasant (or maybe more familiar – they have already imposed it on us). The changes affected the interface. He is recognizable, but obeys the new style Order of War.

Film movie

The whole team Wargaming.Net squabble watched the reaction. And, it seems, their expectations were justified. We really liked it, I even wanted to see the preludes and to other missions. But the developers stopped our desires and immediately began to show the gameplay itself already.

Changing the design is only the first difference for which the eye clings. After ten minutes of the game you notice and the following. For example, there is no more abstract “headquarters” and “command”-real commanders give orders (Patton, Eisenhower and others.). True, they do not have deep characters, but, as the developers assure, differ from each other and should be remembered. Moreover, we will meet with them not only at the beginning and end of the mission, but also during the battle, and almost every three minutes. They captured an important height – the general talks about how well we did, what this breakthrough helped the American people, and why we are now well done (all the comments are accompanied by a video sector: then the tanks will show, then aviation – depending on the circumstances). Did not take a point, but went around the enemy with the rear? The commander appears on the screen again and explains our action. Moreover, if we lose the right position, then we seize it and give it back, then the authorities will make a new speech. Phrases are repeated only from the third.

There are no real https://noverificationcasinos.co.uk/betting-sites-no-id/ benefits from such comments. But you immediately feel support behind your back, you believe that there is someone else who is interested in your actions. The effect of presence increases. In strategies, this is a rarity.

The commanders also intervene in the event that the player begins to loom and loses resources in vain. Victor puts tanks under the blow – the general hints to him that this is not a Tao. Then we apply a airline on a bare field and do not kill a single fascist, we are asked to pull ourselves together and. Return support points.

Victor Kisly ten times during the presentation said that making a game for Western users has to be somewhat different. Firstly, it is necessary to clarify a lot, and secondly, to avoid hardcore and, if possible, cherish the player (“we gave our duty to the Motherland“ Bagration ”, now we go west”). Many domestic strategists will hardly please this approach, but they promise us that if you put Order of War in high complexity, it will be necessary to use a pause every minute, plan, look for workarounds and all kinds of tactical solutions. And at low and medium levels we get a show, a spectacular and beautiful performance with elements of strategy and tactics.

Yes, now there is no outburst – everything is obvious. The game should not hit the depth of tactics, but with beautiful battles, screensavers, plot. I would like to believe that all this will not ruin in Order of War Strategy.

As for our emotions, when we were shown the first mission, I wanted to play, yes. Let it easily, let the smell of American SIDs. Sorry, patriotism. But still it looked very impressive. I would like to use airline only to see how tanks break, how multi -storey buildings collapse. The epic is amazing.

Brain consideration

To our question, but whether the tactical component would die from such a spectacular bombing, the developers in chorus said that not only would not die, but would also become even more interesting. So they have already corrected the imbalance that was in Bagration. Remember, there AI shot at the next purpose, and not at the one that could best destroy? The freebie ended, gentlemen, now the tankers, going into battle, say goodbye to their wives, children, favorite dogs and small houses with a green lawn and a white fence.

They promise us stronger armor for technology. We will no longer lose combat units instantly. This is done to please the gaming process, and not to return historical reliability. IN Order of War, As mentioned above, they are not very punished for errors.

Otherwise, we are simply promised that AI will become much smarter and smarter, and the missions themselves will no longer be exclusively the type of “wall to wall”. More space for maneuvers, more original tasks. But this, apparently, we will talk about this later. There is still little information now.

Take measured by strength

Did not forget in Wargaming.Net And about the network game. Arthur Protopopov – PR Officer teams – told us: “It was a shame that Bagration very quickly lost multiplayer users. At first we played a lot ourselves, often appeared on the server, but alas. Still, there were purely technical shortcomings, plus the absence of a sane rating system. This time everything will be completely different. IN Order of War The network regime is not appropriate to the campaign – they work extremely seriously on it. There will be two on two battles, ratings, statistics, awards and tournaments “. In general, the level of World in Conflict is obvious.

All sorts of decorations are great and necessary. I am sure that it is they who largely extend (or even predetermine) interest in the network regime. And even very exciting battles can quickly get bored if the player does not receive encouragement. Only so far it is doubtful that in Order of War It will be very fun.

The game, first of all, is single -user, and everything is hidden under the campaign. Spectacularity, cinematographic camera and generals of generals are useless for the network regime and do not make it more beautiful. It’s how to watch a movie with friends. Once – exciting, the second is also nothing. But do you agree to see even a good blockbuster with excellent special effects and spectacular battles ten times in a row?

To in Order of War It became exciting to fight over the network, it is necessary to practically develop a second game. Where it will not be a skate, but complex tactical battles and correct strategic solutions. Do this in such a short time – it is almost unrealistic.

I hope that all these conclusions are erroneous. I am very sympathetic to the team Wargaming.Net And I want them to succeed and interesting. But I have been working with network strategies for several years and I know well how they are arranged, and what is required for exciting battles. Well, I will be happy to make a mistake.

They would write pictures

“The World in Conflict graphics line has finally passed,” the developers say. We watched the game – very similar to the truth. Infantrymen now differ from each other not only by animation, but also by appearance. Tanks are more detailed and beautiful. And most importantly, multi -storey buildings appeared (in Bagration, we recall, there were only tiny huts). Therefore, we are waiting for the battle for cities where the infantry will finally learn to run inside the houses and fire from there.

In general, the game is much more beautiful than Bagration. We will also add to the graphics a technological interface and new videos that look more cinematic. To the appearance Order of War We have not a single complaint.

The main thing is that the desire to make “beautifully” does not kill the tactical component. We do not require hardcore, but in the strategy I still want to think, and not just watch.

Order of War It will be insanely successful. I have no doubt about this for a second. A very high level project, with a solid publisher and skillful developers. Our site sincerely wishes the team Wargaming.Net Good luck. We believe in them, because they increase the level of the domestic game industry.

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How I made my first game

It will be an atypical long to create a game, I will start from the very beginning. The first thing you need to know, that I never developed games.

Why unity?

Well, let’s start with the fact that YouTube is simply clogged with lessons, both in Russian and in English. Therefore, the study of the program at the initial stage is quite simple.

You may ask me: “But what about C#?»And he is unless complicated? The whole code that will be used at the initial stage is on the Internet. The main thing is to understand what he does.

“But there is Unreal” – the young Hater may object, but where did you see an indie developer who alone creates games? And you do not need to be given as an example of a Korean who ends the next game while you sleep.

As for me, Unity will be much easier at the initial stage, since from the very beginning they teach to do 2D games on it.

Motivation

Of course money! I went to Head Hunter and looked at the vacancies. And the worse I am? In general, various Game JAM videos can be good motivation. There are on yutyub in bulk, you can watch without stopping.

Education

So, I looked at the videos. What’s next? And then – watching training rollers! Suitable for any quality, the main thing is that you understand, the truth from the local code can become bad.

I started with a course by LoftBlog. Not only did the code have not been a normal readable structure, so he still did not transfer the IF-Else operator to the trace of a line!

I was enough for five lessons, so I decided to create a new project and do everything in a non-marine.

Concept

I have no experience in Unity, so I need to make a game that will be simple, but with one interesting mechanics. Thinking, I decided that I will have a character who moves forward and jumps over obstacles. But then, I changed obstacles to special “balls”, when eating which the character increases and decreases.

It looks pretty simple, now it remains to draw graphics, animations, menu, and so on. It sounds quite simple.

Graphics

To draw pixel art I used Aseprite. The program is simple, though I wanted to use photoshop. Unfortunately, the program lags when the pixel grid is turned on.

Further in the search engine we look at the pictures, I had a slime (mucus). Of course, you can’t imagine anything original here, so I decided to add a little cute.

As a result, I got such a set:

Pixel pictures settings. Learn that Pixels per unit is the size of your picture. I have 16 × 16.

Prefabs

In Unity, it is possible to draw with pells through Grid. I threw objects to Prefab and created a palette there in a new grid. Now we open a new palette in the editor and throw the springs from the prefab to the editor.

To arrange objects evenly, you need to use Box Collider 2D. Then use to draw Gameobjectbrush. Here is a detailed video.

For a grid, I use the following settings:

Bounce

The jump is implemented quite simply, but taking into account gravity. You can read in more detail here.

Sounds

I took sounds for the game from the site, the rest by keywords.

Post -Processing

For the game I used post -proceedings. It is quite simple to add it, you need to add two components and create a profile.

For Post-Process Layer, you need to create a new layer.

Canvas

I have several canvas in the project. To create the onClick function, you need to move the Convas itself to the button so that the methods that you have to appear.

“Paralax” made taking into account the position of the camera https://nonukcasinosites.co.uk/casinos-not-on-gamstop/ and the speed of the player.

Camera

The game uses plugin Cinemachine, Therefore, you need to specify the method of updating the camera. In my case Last Update.

Assembly

When the three levels were ready, I started collecting the project. Here I ran into one problem – I have a game. I could not understand what the problem was, but then found out that in Project SettingsPhysics 2D costs Fixed Update, And I have all the challenges of movement through Update, Therefore, the game laged, but not only.

It was also turned on Vsync, Although after switching to Physics 2D The game began to work fine, but I still turned it off.

It is very important when assembling to set the minimum resolution and operating mode of the application – in the window. Otherwise, the game will start on a full screen T is inconvenient. The minimum resolution in which the project was launched – it is 1280 × 720

Icon

I made the icon in Midjourney. It took about 20 generations, and then the pictures became crypt. Then I focused so that it was more suitable in color, and also removed the background.

Assembly for Linux

I always wanted to make games for Linux, so I collected the assembly without difficulty. Then installed Ubuntu 22.10 On the virtual machine (Virtual Box).

In the settings I set the overall folder.

To open a folder without a ROOT, you will need to lead a command, then restart the system:

To start the game, open the folder through the terminal and run (the file must be executed.)

Chmod +X ./File games- Makes the file executable.

./File games- Launching the game.

Productivity is so -so, given the amount of memory, but you can check the launch.

Rumle – This is the Platformer Ranner consisting of 5 races. Jump and collect coins. The game is completely free.

The best comments

I have several canvas in the project. To create the onClick function, you need to move the Convas itself to the button so that the methods that you have to appear.

Emmmmm … what? OnClick in Button’a allows you to cause public methods of fed -fed Object’a. This does not have to be canvas. And in general, ideally, you need to subscribe and unsubscribe directly in the code. Then if something falls off in the game, it will be possible to quickly find the place of the occurrence of a bug, t.To. Subscriptions and unsubscribes will be in one place, and will not be scattered by buttons.

Here I ran into one problem – I have a game. I could not understand what the problem was, but then I found out that the Project Settings – Physics 2D is Fixed Update, and I have all the challenges of movements through Update, so the game lagal, but not only.

It is quite strange that because of this the game lag. But to change because of this Fixedupdate on Update in Physics2d … In general, all the miscalculations of physics, movements, including in Fixedupdate, so that the simulation does not depend on FPS. Fixedupdate, unlike Update, is caused by a fixed amount of times per second and because of this physics is calculated adequately. Moving to Update should not cause fps drawdown, probably the matter is something else. If I watched the whole code, I could have imagined why the game lagon.

VOID update ()
IF (Cameratransform.POSITION.x> = 0)
Transform.Translate (Vector2.Right * Speed ​​* Time.deltatime);
>

That is, the parallax layer will only move if the original position of the camera is “x” more than 0 and the player’s speed != 0? I did not play the game, but as I understood – the game Ranner, where the character runs automatically. You can turn on the “tracking” of parallax after the player at the beginning of the level and turn off at the end, or when losing. If the levels are small, then you can stupidly switch the display mode of the back of the backdrop to the “thed” and stretch over the entire length of the level. Then you will not have to follow at all.

A little according to the style of code. The names of classes, public fields, which ideally should not be, the property, methods, etc. should be called with the title letter. Private members should begin with “_” (for example, “_movementSpeed”).

Well, at the end, subjective taste. Bounce. Personally, it seems strange to touch gravity in the calculations of the jump. It is much more convenient to manually calculate Velocity in Rigidbody. For example, like this:

Private Async Unitask Updateasync
While (token.ISCANCELTIONRECEQUESSTED == FALSE)
if (_rigidbody.Velocity.And < 0)
_Rigidbody.Velocity -= _gravityVector * constants.Fall_Multiplier * Time.FixedDeltatime;
>
Else if (_Rigidbody.Velocity.y> 0)
_Rigidbody.Velocity *= constants.Linear_Velocity_SlowDown_Speed;
>

And what is the result? As a result, congratulations on the first completed project. Slime looks cute, most popular unity vidos should look with skepticism, do not stop trying and study and soon you will start amazing projects. Good luck)

Well, what can I say as the only one, probably who played and went through this game at all)
1) kapets how he rinses with such a camera system when jumping, and in general too close

2) you need to allow you to press the buttons both with the mouse and the keyboard, otherwise you have the start of the game

3) on the escape you need to click at least 3-4 times to go out)

4) too large collider on gg, coins disappear even before it touched

5) Could give more lives, like while they are – a restart from the beginning of the current lvl, when they ended – the restart from the very first

6) Coins in fact are not needed, if only a glass of collection progress for all levels and at the end would give out the result – cool, you collected * number * coins

7) in vain disconnected a vertical, my swinging logo was a bit torn

8) The game on the full screen shows that the springs are shitty apskay and everything looks dull, well, or you set it up not minimal resolution of the game, but fixed it in 720r, judging by the soap logo of the unity

9) if you jump, the buttons disappear and you can not change the mode (full-foam)

I absolutely do not understand anything in programming, therefore I won’t even try to shower. It was extremely interesting to read this text and not so much as Long_blog (you bent with Long, of course), but rather like a personal diary of a novice developer. Even a little motivation caught. I always wanted to create my own small game in order to bother the corresponding Achivka in my race. Well, I moved away from the topic.
Let the game-who are in the code of the gam-deelopers criticize and lead. I will put my Lucas for a simple, concise and entertaining text.

> As a professional software developer

In general, in Gamdev there is money. As a professional game developer with 10 years of experience, I say.

Not at all. Not only is the terrible “Enterpraise.”This is a factory for the production of guardians of one line and other ultra-assigned specialists, so there are also not many jobs.

And to just play the coder, just an indie-gamdev is well suitable. Or web. And then the person himself will figure out what he wants from all this.

Handsome. The beginning of a good hobby is laid.

Thanks for the blog! It turned out very cool. I’m trying to study # and do projects in Yunka myself. I wish you good luck in the future.

It looks very good

It looks pretty. But a lot of work is ahead. =) I would also suggest laying out a web version on the page, so more players will be launched. Not everyone wants to download, unpack, start (just laziness will be or someone will say “what if the viruses?”, And t.p.). Good luck! =)

Why not goodot? It is better for me for 2d games

I have several canvas in the project. To create the onClick function, you need to move the Convas itself to the button so that the methods that you have to appear.

Canvas should be on the window, not on the end. It is better to subscribe to the AWAKE Monobeh button.

“But there is unreal” – it is true and it is much simpler and more convenient than Unity ^_ ^
And if you want it very simple for 2D games, then do not bother your brains, youth, but use Game Maker or Constructor 2 – 3.

Well … how would you tell you? 🙂 To begin with, you do not know how the word “hunter” is written.

In general, it is better not to go for money in Gamdev. There is no money in Gamdev. As a professional software developer with many years of experience and certificates, I say. For money, you need to in the henterrase. Learn to Java or Python, and go to some Sber. I’m not sure that at least some normal programmatic offices remain in Russia, for initial rolling into the profession and Sber will do.

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Gampad, tea and zombies, Deadlight ..

I have long wanted to play some interesting platformer. The last two -dimensional game was Shank – A stylish meat action movie, where the dynamics was limited only to the speed of the finger and sympathy for the gamepad. And then the stars coincided so that I got hold of new Logitech F710, And he sent the old man Rumblepad 2, served me by faith and truth for the last two years, for an honorary pension.

Also stream War z I caught my eye (a very atmospheric stream, I must say). In short, I was imbued with the theme of the zombie apocalypse by the most nowhere. And so, on its legitimate weekend, on Christmas Eve, armed with arachy cookie with tea, I launched Deadlight. And hit ..

I will not say that the port turned out https://cashedcasino.co.uk/ to be completely even, but unlike some Darksides II, You can play. Not everything is in order with smoothing, and the friezes are small, but otherwise everything is exactly, without sorties and obvious bugs and I can’t appeal to the “unrealistic control” of management. The gamepad was identified without long persuasion and the notorious logite profiler. In general, somehow imperceptibly, the evening scrapped into the night, and I found myself in the morning with unfinished cookies and cold tea.
Special thanks to the craftsmen for the translation. The game in Russian was not published, however, the Russian subsa are in the network, and by the way, quite tolerable. The fact is that the game world in Deadlight very extensive and, no matter how trite it sounds, lively. You constantly find some diaries, secrets, the hero tirelessly comments on what is happening, meets some satellites, says what to do and what he thinks about it all. And all this is translated. And at a rather good level.
The author of the review on SG went through the game in 3 hours, I needed something about 6.

The structure of the tasks is generally commonplace and simple-to solve simple puzzles like “find a way out”, run the site as quickly as possible, but mock the joystick in order to jump on some very cunning obstacles. Well, you can still have fun and look for all sorts of secrets and pages of diaries at the levels, but to kill zombies somehow sophisticated. This is what … it makes sense to do the game more than for these same 6 hours I do not see. The plot is moderately dragged, moderately dynamic, the main character does not have time to get bored, but in these 6 hours you begin to empathize with him.
According to the plot, we have to play for Randolla Wayne, A kind of brutal uncle with an ax, who, in the far of 1986, will be forced to wanders around the destroyed and teeming living corpses of Seattle in search of friends and family.

And they interfere with him in this, as it should be according to the laws of the genre, the crowds of undead (here they are called shadows), evil military, and homegrown half -sulfur natives.
In general, everything is quite commonplace. And here I must say that it really is not banal. I do not want to duplicate the review of Stopgame, but I can not agree with the author – the background was a success. This is not just a static picture, but a completely lively and interesting world.

When a dead man, a roofing somewhere in the distance, can approach and become a big problem for the character, and the helicopter of the military flying by will become a full-fledged level

Rarely when you see in two -dimensional slasers a similar interaction with the outside world. And the picture is madly pleasing – a drawing, a game of light and shadow, location design. The change of scenery occurs successfully – there is no feeling that you are chased one by one corridor a different number of times. I want to climb every corner and look into each window in the way. Elements are introduced into the atmosphere Survival Horror-A – GG tired of waves with an ax, the cartridges are rare and there are few of them, there are many walking and have appeared in the crowd of zombies, even if armed, can be easily knocked down and go to the nearest checkpoint.
And I would like to mention the soundtrack separately. Everything that plays against the background is very beautiful, in the subject and pleases the hearing. By passing, I even threw several topics into my playlist – it hurt.
Such projects as Deadlight Little, and the fact that the game was ported to the PC (albeit belatedly) cannot but rejoice. Therefore, gentlemen, blow off dust from the gamepads and, if you have not been bored with the theme of the zombie apocalypse, forward, towards Dead light! (not forgetting to take a glass of tea with peanut cookies with you)

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Emergency 2012: Review

Remember how loudly on the screens of cinemas the film-catastrophe “2012”? He was preceded by a series of trends shocked the whole world on the end of the world, which, according to the calendar of ancient Mayan civilization, will certainly happen in 2012. The fear of people before the inevitability created by someone gave the authors of the movie to get very immodest young ladies. About the same scheme, the game series about Emergency rescuers lived – the global disasters and disasters taking place in the world made a wonderful advertisement for him. Developer Sixteen Tons Entertainment, Since 1998, he created three truly original projects in the genre of salvation of miserable souls of people almost from the underworld-local disasters were drawn to the smallest details and amazed. In 2005, Emergency, in fact, evolved the last time-its third interpretation called Emergency 3-Mission: Life became completely three-dimensional, was endowed with the long-awaited Free Play regime and the opportunity to arrest criminals. Thanks to all this in Europe, she sold very well and received remarkable prospects for further improvement in Emergency 4, which immediately published a year later and, unfortunately, offered fans too few innovations for a full -fledged sequel. Once, although a niche, but a successful project was lost against the background of computer games of the AAA-class, which poured one after another from the sky water. And now, in the opinion of the studio Quadriga Games, who made the right to this series, a good moment was formed for the release of the fifth emergency account with a meaningful and relevant four -digit number of 2012 at the end.

Disaster or cataclysm – it was not a rain to you

After starting the campaign Emergency 2012 We are carried away to the jungle of global horror, which envelops the whole earth with the atrocities of the enjoyed nature. We do not have time to come to our senses after a briefing, as the command already demands to start salvation of people, time is inexorably playing against us, the former life of a lazy gamer remains somewhere behind the scenes. Now there are only one ruins before my eyes, a stream of water poured from somewhere-a little more and the building will fall right on the half-dead victims of the cataclysm. After the queue of the RTS genre of manipulations and the distribution of tasks for the brigades, the virtual little man who had just believed to save, right on the hands of our ward in the red-yellow overalls and with a fire extinguisher behind his back, is in the epicenter of a new round of the plot-and both need to be pulled out of both. Involuntarily tragedy captures thoughts, experiences envelop the soul. Catch their breath and come to their senses only by the end of the mission, when the result of the operation is shown on the screen. Only at this moment there is an awareness of errors, because it was possible to save more people only by adjusting the boat, and a belated evacuation from a dangerous place will still dream in nightmares.

And so every task. All of them are unique and https://velobet-casino.uk/ the following is more complicated than the previous. No time counters, nor even sensible crosses on the map, where to look for the victims. Of course, their approximate location in the commander’s GPS navigator is present, and the total number of those who need help is updated every minute, but all actions to search and extract bodies from under the ruins will have to be carried out manually or with the help of dog handlers with trained shepherds. Emergency 2012 In many ways, hardcore. Although she is far from the crazy Super Meat Boy in terms of forced reigree, the very successfully verified balance between the delaying gameplay and the difficult passage makes replaying an exciting occupation over and over the pretext of achieving the best result. Online statistics also contribute to this – there will always be an incentive to repeat the mission and become the best.

If you are familiar with Emergency 4, then the first thing that will necessarily catch the eye in a fifth campaign is the lack of a mandatory Free Play regime between missions. Many fans considered this move to be realistic, they say, you are traveling to yourself in emergency challenges of local City, and here in the middle of white day a message about the disaster: “Accepted, we leave!”But his absence played an important role in improving dynamics. Now this is a real action in the womb of the strategy. From one point of the planet we move to another and each time we meet with more and more sophisticated disasters that need to pay tribute to the designers, they look amazing here. Operation in snow-remote Moscow will certainly appeal to the inhabitants of the capital of Russia, because when we still see the passenger Boeing, which fell right in the middle of the Red Square, with the details, as if the authors simulated the scenery for shooting the sequel 2012? The graphics, although it is not based on the new -fangled technologies of Cryengine 3, and the camera angle is not a view from the eyes, but the thorough study of levels is still impressive.

The shift of the studio has been beneficial for the series in the sense that fresh ideas allowed Emergency 2012 become more friendly to new users, which was so missing the predecessor. A very unobtrusive training regime without boring stories on how to manage the mouse will quickly introduce it and introduce gameplay elements. By the way, in general, the management has become easier at the expense of combined actions and several specialties simplified within the framework of the logical explanation of our wards. In addition, now you do not have to choose the necessary number of units of equipment and specialists before each mission – all the level designers have already done for you, as in Emergency 3. Fans of the series, learning about this, were very offended by figures from Quadriga Games, But still, this change certainly benefited the game for the benefit, since in none of the tasks I personally, I have never experienced a lack of any specific rescue unit. That is why only desperate aesthetes would need such an option here.

Rescuer to the rescuer is different

Any long -playing series is sure to get a ugly duckling in its ranks sooner or later. So, in the ranks of Emergency, the fourth caused the most negative reaction of fans. A small number of changes compared to Mission: Life equated the sequel to the status of just a good addon. This is this negatively affected by its popularity. But also Emergency 2012 cannot be called a coup in the genre. This is nothing more than a remake of the good old third part. Yes, it is built on the basis of a new graphic engine, a balance was changed in it, there is more dynamics. But at the same time, it cannot be called the work on the mistakes, because the numerous requests of the fans at the official forum were never taken into account, although it is difficult to refuse to politicians in politeness – they promised to do a lot.

So, the interface has practically not transformed. All the same shortage of the simplest icons of “involved units” actually takes too much time to scouring the map in search of a free rescuer. The police still calmly endure the bullets of criminals, and the cars deliberately give up the wheels of the train at the crossings. Fortunately, now the cops have the ability to adjust the movement in problem areas and the “magic wand” to evacuate crowds of people from a dangerous place. Despite numerous innovations, shortcomings in Emergency 2012 a lot, and it is precisely those that are drawn behind the series for a long time. You can also add a very short campaign to them – 12 missions against 20 in Emergency 3 and Emergency 4. Even the developed level of reiglabiness, provided that the environment is good, ultimately forces everything to reduce everything to the spikes of the same actions. A promising cooperative regime is actually a boring occupation – the promised fun comes down to the usual principles of the “single” passage of Free Play, which is not devoid of glitches. And the gamers who bought the “license” to find for the “coop” was not so easy.

This is not surprising, because $ 40 for a niche product is too high price. With this money you can buy as many as two amazing strategies – Empire and Napoleon from the series Total War. Or, having paid only $ 10, “reach” to the fresh new AAA-class new products. Fortunately, the developers gave us the opportunity to get to know the game in demo. And if you are a supporter of the series about rescue operations or you are captured by spectacles of disasters, then you will be impossible to abandon the promising pleasure of testing your skills and reaction in extreme situations and save dozens or even hundreds of lives of computer men. Emergency 2012 Grasps and remembered.

Pros: remake of missions from the previous games of the series;increased dynamics;beautiful graphics and new engine;Simplified and friendly to beginners Interface;Stunning detail and high -quality leveling of level design.
Cons: The cooperative does not live up to expectations;unfinished free playing mode;Errors have not been fixed since the time of Emergency 3.

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“Quiconque dit qu’il comprend et connaît la Russie – il ment.”

Déménager dans un autre pays peut offrir une expérience incroyable, les meilleures opportunités d’auto-réalisation et de compréhension de soi, plus de réconfort psychologique. Bien sûr, à condition que la vie dans un nouvel endroit se révèle bien. Le choix de l’un des pays occidentaux développés semble assez logique dans ce sens. Mais pourquoi de nombreux étrangers décident de venir et de rester ici en Russie? Histoire du réalisateur Renato Borraio Serrano du Guatemala.

Le réalisateur Renato Borraio Serrano est venu à Moscou d’Antigua-Hwatemala à 18 ans. Maintenant il a 26 ans. Ces années ont été hébergées à VGIK et à la School of Documentary Cinema and Theatre Marina Razbuzhkina, une rencontre avec sa future épouse et la naissance de son fils, pour qui il a tourné son premier court métrage “Cinema for Carlos”. Les débuts se sont avérés réussir: la photo a reçu un diplôme du jury du festival “Artdokfest-2017”. Renato a raconté les psychologies de sa perception de la Russie et de l’expérience de la vie ici.

“Surtout dans ma vie, j’ai peur d’être touriste”

À l’âge de 18 ans, je savais que je voulais faire face au cinéma. J’ai dans ma patrie, au Guatemala, c’est comment vouloir devenir astronaute. Beaucoup de mes amis ont étudié dans les écoles de cinéma américains, au Mexique,. Mais je voulais partir le plus possible. Je voulais me prouver que je pouvais former ma personnalité loin de tout mon ami. Et quand moi, étudiant d’une école mathématique, j’avais une chance d’étudier une subvention pour un ingénieur de production de pétrole et de gaz en Russie, j’ai réalisé: nous devons y aller.

Je n’ai pas cherché la Russie Dostoevsky. Dans notre famille, le mot «Russie» était associé à la révolution et à l’ère des années 1920. Les parents-journalistes (papa est sociologue et maman-criminologue) ont lu des livres russes de «Comment l’acier était tempéré» pour les poèmes de Mayakovsky et Yesenin dans les traductions des poètes cubains. La Russie était donc pour moi le pays de constructiviste, gris et neigeux.

Je connaissais les noms d’Eisenstein, Pudovkina, créateurs de la langue cinématographique. Et il espérait que le voyage serait une sorte de thérapie de choc pour moi, il me donnerait une expérience riche, pas moins importante qu’un cours de formation universitaire.

J’ai eu un plan insidieux que j’ai réussi à mettre en œuvre: je suis arrivé à Moscou, j’ai obtenu mon diplôme, car un étranger était supposé, des cours obligatoires pour apprendre une langue à Rudn, mais ensuite je ne suis pas entré à l’Université de Gubkin, mais à Vgik, à l’atelier de réalisateur du documentaire Cinema Boris Karajov et EFIM Revznikoving. C’était 2012.

J’ai enseigné le russe à partir de zéro: «C’est une table», «Mon nom est» … la langue russe n’a rien à voir avec ce que je savais. Mais vivre une nouvelle expérience des bases mêmes est exactement ce que je conduisais, ce que je recherchais. C’était un tel choix maximaliste adolescent, que je ne regrette pas du tout.

Il est difficile de dire ce que je https://pharmaciefr24.com/kamagra-100mg/ serais maintenant si ces sept années vivaient à la maison. Ce sont les années de réunions, le développement d’un nouvel espace culturel. J’ai commencé à penser et à parler une autre langue, ce qui a fait de moi une personne beaucoup plus réfléchie. Dans notre culture latino-américaine, il y a beaucoup d’impulsivité et de bruit. Je dois d’abord parler à haute voix pour comprendre ce que je pense et je suis d’accord pour dire que je dis. Et ici, vous devez également parler dans une autre langue. Alors je pense qu’au début, puis je dis, et puis je repense à nouveau ou amendé.

Dans l’extrême nord, j’ai ressenti une puissance incroyable. Elle ne m’a pas laissé prendre et partir. J’ai dû le comprendre dans cette force

Surtout dans ma vie, j’ai peur d’être touriste. Il est très important pour moi de vivre consciemment et de manquer l’expérience acquise à travers vous-même pour que cela signifie autant que possible. Par conséquent, ce serait une tragédie pour moi de quitter la Russie, après avoir étudié ici pendant six ans, et «fermer la porte», n’ayant pas l’occasion de faire face à cette expérience et de l’approfondir.

Les années d’études ne sont pas seulement le temps de maîtriser la profession du directeur. C’est aussi une école de vie. L’opportunité de comprendre quelque chose et d’essayer de faire beaucoup de choses différentes, expérimenter. C’est la période où je suis devenu celui que je suis.

Depuis cinq ans maintenant je fais mon film. Ce n’est même pas un seul film, mais une trilogie – sur une famille de éleveurs de rennes de Nenets vivant dans la péninsule de Taimyr. De là est ma femme. Dasha et moi nous sommes rencontrés quand j’étais encore étudiant. Elle est une artiste, elle est diplômée de Stroganovka et s’engage également dans le cinéma. Et nous avons décidé d’aller ensemble à l’endroit où elle est née – de Taimyr.

Et dans l’extrême nord, j’ai ressenti une puissance incroyable. Elle ne m’a pas laissé prendre et partir. J’ai dû comprendre dans cette force, à comprendre quelque chose sur ces gens. Les éleveurs de rennes sont des nomades. Chaque semaine, ils conduisent les troupeaux de cerfs d’un endroit à un autre. Ils sont constamment en cours de migration. Et j’ai besoin de ce besoin de bouger, de changer, de se rapprocher. Mais pas en tant que touriste qui est arrivé, a pris plusieurs photographies «en arrière-plan» et est parti. Chaque voyage devrait avoir des conséquences.

Quelle est la conséquence pour moi ici? L’essentiel est que je ne peux jamais partir ici pour de bon. C’est le lieu où je suis devenu père. J’ai pris la responsabilité d’élever une autre personne, et c’est une chose incroyablement importante pour moi.

Et chaque film que je fais n’est pas celui qui peut facilement être supprimé et oublié. Ceci est un processus dans lequel je plonge avec la décision de me changer et de comprendre que je laisse une partie de ma vie là-bas et en conséquence changera. Ce n’est pas ce qui cesse d’exister après votre départ et a fermé la porte derrière vous.

J’aime la sécheresse russe, la franchise. Au Guatemala, la communication se résume souvent aux autres à quel point vous êtes merveilleux. En Russie, il y a beaucoup moins d’efforts pour organiser quelqu’un pour vous, charmer. C’est une sorte de transparence, qui me semblait d’abord grossière, mais dont je suis tombé amoureux plus tard. Il y a confiance en cette sécheresse: dans certaines choses, un compromis est impossible. Il est beaucoup plus facile de se rapprocher des autres, si vous n’essayez pas de les charmer, vous dites ce que vous pensez et que vous n’avez pas peur d’un affrontement, d’un conflit. Je suis très proche de moi.

La vie en Russie a fait de moi une personne différente – la façon dont je veux être. Pour moi un effort pour écouter, comprendre les gens ont toujours été un moteur. Ainsi que le désir de vivre votre vie plus consciemment et intensivement. Cette grave curiosité m’a conduit en Russie, qui est devenu un laboratoire où j’essaie de comprendre, de ressentir et d’écouter les autres. Et au cours des années de laboratoire, transformée en une maison qui me détermine.

À l’automne, avec sa femme et son amie du Guatemala, nous allons même ouvrir un petit café guatémique avec des bonbons traditionnels pour apporter une petite contribution à la diversité de la capitale. Le café sera appelé “Mashimon” (c’est le nom de la divinité maya). Je porterai de la nourriture et du café du Guatemala et je vais préparer des desserts selon ma recette de famille. Ils peuvent être essayés le jour de la ville, le 7 septembre, dans le cadre d’un marke de nourriture de rue au musée de Moscou.

Au fil des ans, je me suis tellement installé ici, j’ai grandi avec des racines que j’ai cessé de ressentir un étranger et de comprendre comment a changé. Il serait intéressant de parler avec mon alter ego qui serait resté là, au Guatemala toutes ces années, et voir ce qui lui est arrivé. Mais c’est impossible.

Les parents croient que je laissais un maximaliste absolu qui brûlait l’idée de transformations révolutionnaires et que je voulais améliorer le monde. Et maintenant, ils voient une personne qui pose plus de questions que de proclamer des idées. Je suis devenu plus ouvert et moins catégorique. La Russie est si grande et diversifiée qu’il est très difficile de le comprendre. Et celui qui dit qu’il la comprend ou sait – il ment. Plus je vis ici, moins il y a de confiance dans mes jugements.

Les histoires d’autres héros du portefeuille «Find Your Place (en Russie)» lisent ici.

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[+18] Review – Metal Gear Solid V: Ground Zeroes

Non si sa ancora cosa sarà coperta dall’ala della Grande Hall of Spiritual Unity. Se questa ala della creazione sarà e Konami rimarrà su Pilaf, continuando a illuminare l’oscurità della vita quotidiana con nuovi progetti finora non visti (come Silent Hills, Silent Hills, Charles?), oppure sarà l’ala dell’estinzione, che ha costretto l’editore ad affondare ad acciaio di avidità, vizi, ipocrisia e disperazione?

Fino a quando i punti non vengono posizionati, propongo di ricordare il passato, insieme al video su Metal Gear Solid V: zero a terra, Per motivi di un aspetto luminoso, se non in un futuro lontano, almeno il 1 settembre 2015 (rilascio Metal Gear Solid V: The Phantom Pain, Il tuo ko).

Penso che tu sappia cosa fare con tutte le informazioni … dopo tutto, “Conclusioni, come sempre, resta con te”.

Metal Gear Solid V: Ground Zeroes

I migliori commenti

Ho spesso giocato a demo e non le ho mai comprate. Inoltre, nessuna demo non aveva così tanta diversità qualitativa (sto parlando di briefing completi).

Bene, in generale, la seconda parte della dichiarazione giustifica la prima. Questa è troppo bene, demo sviluppata per darla “per così”. Ok, è chiaro con questo, qui i gusti ed essere chiariti nafig.

E per quanto riguarda l’animazione – in generale, sembra non essere niente, ma ti mostri strano. Da qualche parte circa l’80% delle volte, come per me, l’azione sullo schermo generalmente è molto scarsa con ciò che dici, che distrae solo.

E chi ha detto che non https://1betcasino.it/ ho conosciuto il contenuto del blog prima di scrivere un PC .
Sì, non ho nulla da dire su queste “passioni dei Kajimovs”, ma questo non mi obbliga a tacere

Il testo è stato scritto a gennaio e con la visualizzazione indugiato un po ‘. Forse devi essere più rilevante.

Se le persone non conoscono il post, allora sicuramente non diranno nulla su di lui. E così, vedranno, leggono, forse parleranno.

Naturalmente, tutti i video sono solo le mie speculazioni, non più. E solo nelle mani dello spettatore c’è il potere di sfidare, concordare o ignorare il mio punto di vista.

Ho letto le notizie che ho visto la tua recensione, non ho sostenuto che questa è una demo. Ma quando ha giocato, ha notato che questa demo è venduta per soldi, contiene un background testuale a pieno titolo e un mucchio di missioni bonus create per l’espansione artificiale del tempo di gioco trascorso nel gioco – beh, proprio come nell’arena di Batman ‘. Ho spesso giocato a demo e non le ho mai comprate. Inoltre, nessuna demo non aveva così tanta diversità qualitativa (sto parlando di briefing completi). Ho anche suonato la demo MGS 4, che era libera e in cui era possibile “sentire diversi lati dei meccanici e del motore”. Pertanto, sono giunto alla conclusione che questa non è una demo, ma DLC, che è uscito prima del rilascio del gioco principale.
Ho provato, nel video stesso, a suggerire che era Konami forzato Hideo a vendere GZ – solo durante il disegno ho notato quanto fosse scarso questo suggerimento.
Per me, una motivazione estremamente strana, per vendere un pezzo del gioco sotto il pretesto di “Devi abituarti”-per la prima volta lanciando MGS, GTA o Half-Life, io, come tutte le persone normali, non ho avuto il pensiero: “Tutto ciò che non è sufficiente per questi giochi, questa è l’opportunità di acquistare un pezzo di sawn per la familiarizzazione”. Così, ho interpretato le sue parole come una mancanza di rispetto per i giocatori.
Mi è sembrato divertente che Hideo ha parlato dell’uscita di episodi di gioco di testo, e poi all’improvviso, quasi lo stesso schema, GZ è uscito, quindi ho deciso di raccontare una catena logica così strana.

Ti ho scritto un carrello così grande e capisco quanto ho rovinato il video. Risulta estremamente brutto, ho pensato al testo che devo scrivere costruzioni verbali così grandi, per il gusto di spiegare il mio punto di vista. Cercherò di pensare meglio al testo.

E se leggi su questa riga, come ti piace l’animazione e l’integrità generale dei rulli? Almeno hai visto il primo episodio (su Hitman: Absolution) e questo, hai molta esperienza e quindi puoi dire se ho prospettive o sono solo una talpa perduta sotterranea e incapace di sopravvivere nell’oscurità infinita con il titolo di “tentativi di auto -espressione”.

Come GZ ha tirato a lungo, ma è ancora bombardante. Sì, e non ricordo che qualcuno ha consigliato o forzato direttamente violentemente. Anche nel fandom, raccomandazioni piuttosto trattenute. Anche se ha davvero una specie di alto.

Durante tutto il video, dopo ogni menzione di DLC, volevo prendere e … risolverlo su “Demka”! La demo è stata rilasciata, non DLC! And her structure is precisely “demon”, so that you can feel different sides of the mechanics and engine. E non Kojima lo voleva, molto probabilmente, ma Konami, a giudicare dal fatto che di recente è andato avanti tra loro con Koj.
E per quanto riguarda i collegamenti di cui sopra e il fatto che Kodzima una volta chiamava qualcuno, è già come le tue speculazioni. Va bene anche per l’episodio, non è chiaro se sia stato detto sotto l’influenza delle forze per giustificare in qualche modo il rilascio della Grant Ziros, era solo un ragionamento astratto o Hideo Kozlin che si muoveva davvero in denaro, ma sul fatto che una volta chiamava i vecchi fan della serie: questa è la tua visione pura acqua. Quando si cambiano la meccanica con il corridoio al mondo aperto, un bel po ‘di cose cambia. E devi davvero abituarti a questa libertà.

Il primo commento per la trasmissione in diretta sarà buono solo dal creatore del blog.
Se il pubblico è scritto, allora questo è wordblasty e ozioso talk. Non ha senso cercare nuovi blog e scrivere “PC” lì, invece di conoscere il blog stesso e scrivere sull’argomento.

“PC” È buono per il pubblico solo se le informazioni sono archiviate nel commento, il blog è relativo. Quindi non sprecare forza nei discorsi inattivi.

Lo capisco, solo per me, non valeva la pena disturbare. Se le persone non hanno nulla da dire (mi generalizza per motivi di una parola) sull’argomento, è improbabile che PC corregga la situazione.

Non ho detto che sia obbligato, non valeva la pena spendere forza.
Ma per il rispetto, grazie per aver sfogliato il post, anche se senza dire una parola nell’argomento.

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Modelagem 3D

Esta não é uma lição e não um artigo como modelar corretamente em pacotes 3D Autodesk. Embora se os jogadores sejam um tópico interessante do GameDev, você pode escrever uma série de artigos: por onde começar, quais pacotes usar. Eu fui embora com gráficos 3D há um ano, não direi que foi fácil. Somente o zelo e o interesse selvagem permitiu alcançar resultados aceitáveis. Conheço muitas pessoas que queriam estudar essa área, criativa e talentosa, mas tinham medo de levar a sério 🙂 Tenho certeza de que entre os leitores de Stopgame que existem artistas em 3D ou aqueles que querem aprender.

Este robô foi levado sob a inspiração de um RTS tão maravilhoso – Warhammer 40.000. O modelo poly alto – a dificuldade em criar era apenas o meu computador, que não puxou mais de um milhão de campos de treinamento. Mas como todos sabemos, não podemos nos parar com isso 🙂

A vista das costas. Muitos pequenos detalhes. Para criar modelos poli altos, você precisa adicionar pequenos detalhes de todas as maneiras possíveis. Isso dá uma boa visão do seu trabalho.

E a rede, como sempre:

Esse número de aterros sanitários não é adequado para jogos, esses modelos não são renderizados em tempo real. CGI é bem -vindo.

Iniciantes que se sentarão seriamente no programa por pelo menos um mês, esses modelos já poderão fazer:
Eu fiz esses modelos literalmente em um mês de prática. Sim, agora eu vejo um monte de erros neles, depois de muito tempo você percebe suas batidas. Por exemplo, tocam batidas. Mas isso é normal, vou dizer mais, se você os notar antes, então isso é para melhor. Não tenha medo de críticas, críticas impulsionam. Talvez as críticas também fluam para mim, vou ouvir todos os meus erros com calma, agradecer a uma pessoa e, no futuro, tentarei evitar meus batentes.

Eu conheço muitas pessoas criativas entre vocês, saia 🙂

Os melhores comentários

Não, não é apenas no sabor. Iray, apesar https://20bet-casino.pt/ do fato de usar a CPU + GPU para a renderização, conduz a renderização às vezes mais lentamente do que a raio V, que é usada apenas pela CPU. Hábito, mas ainda tente de alguma forma, talvez você goste. Mas não, então retorne ao Iray habitual com o mental;)

Então sua escolha é ainda mais incompreensível, já que Iray geralmente não sabe como interagir com o Mental Ray. V-Ray pelo menos permite o uso de materiais mentais para uma renderização se o renderizador mudar.

Além disso, o V-Ray é um sistema muito flexível e pode ser ajustado a qualquer algoritmo. Não vejo sentido, se houver raio V, para usar mental.

Bem, se você se envolve seriamente nisso até a organização de uma carreira – esse é quase um padrão neste setor. Embora, se você trabalha de forma independente ou abrir sua organização – a bandeira em suas mãos, quanto mais conveniente, o mesmo uso, se apenas o cliente estivesse satisfeito. ^^

Ah, isso é a maior parte do hobby 🙂 Eu já perdi meu tempo para fazer da CGI uma profissão 🙂 Havia o sonho de uma criança em desenvolver jogos, mas como foi lançado na vida: me casei, trabalho, impostos e tempo para uma lição adicional do meu negócio favorito.

Sim, este é um holivar. Mas não, você tem que discutir.
Eu concordo: Renderman da Pixar vs 3Delight vs Mantra vs V-Ray vs Arnold é realmente um holivar (eu pessoalmente sou um aderente dos três primeiros, se isso). Mas mental? Sua única dignidade é que é da caixa. Que Kagba Flying é corrigido, especialmente em nosso país.

Portanto, não ciclicidade, o fato de que o primeiro caiu pelo braço. Eu recomendo persistentemente experimentar outras renderizações, se ainda não. … que eu pessoalmente considero o destino dos banheiros, em uma frente perdendo Rendermans com mantra, por outro, Arnold. Mas isso certamente é Holivar Pure Water. Quem não concorda é um sororyan, mas não vamos nos desenvolver?

De acordo com o próprio artigo, para um modelo de entusiasta em 3D, bastante adequado e testado.

3 soluções em movimento:
1. LODs / proxies (no máximo, eles também devem estar, em maio, há certeza).
2. ZBRUSH + RTOP em Topogun ou Maya 2014+ (existe um kit de ferramentas de modelagem – ex -DRASTER NEX).
3. Atualize o Vidyushka para puxar os pacotes normalmente modernos. Eu entendo, capitão – mas isso é verdade. Na mesma maia, este é o visualizador 2 deles.0 jogando confortavelmente os polígonos grandes. Mas apenas em uma glândula digna. Por cento e memória para este caso, o principal é Vidyuha.

Bem, não há brilho com riga no post. Eu não sou um clarividente 8), para entender as grades para comer equipamento ou não.
Basta adicionar esta captura de tela ao post.

Não vamos argumentar que é melhor mental ou raio em V, pois é na maioria das vezes o sabor. Como 3DS Max vs Blander vs Maya. Ambas as renderizações mostrarão excelentes mãos retas em mãos retas.

Para salvar recursos do meu computador, acabei de usar camadas. E então, obrigado, pelo comentário extenso. O computador vai mudar de qualquer maneira, ontem a placa -mãe voou.

Este modelo do pêlo que você fez não está pronto para animação. Fiz um pequeno exemplo, o rosto do rosto não estava cheio de sucata para fazer uma plataforma facial completa, por causa do comentário 8) bem, a essência reflete.
Gfycat.Com/Bogusgoodgander#?Formato = gif

Bem, animação, mas eu não sou um animador, portanto, não processado MOCAP.
Gfycat.Com/fearfuljealoshochsttersfrog

Na verdade, as peles também “espremem” 8). Como Anmile este modelo se ela não tiver um riga.

10-sperensi-fire-apple-2

10 vreemde regels van appel

Apple kan erg pedant zijn als het gaat om het observeren van de vaak vreemde regels. Tegelijkertijd zijn partnerbedrijven niet altijd gemakkelijk om zich aan hen te houden.
Hygiënische normen
Apple heeft op zijn minst de eenvoudigste hygiënegernormen nodig, zoals de aanwezigheid van puur drinkwater en de beschikbaarheid van toiletten, van hun leveranciers.
Oninteressante toepassingen
Apple wil niet zien in zijn ARR Store Store nutteloze programma’s. Met betrekking tot honderden toepassingen die daar worden gepresenteerd, zoals een IBeer Alcohol Simulator, wordt het verbod echter niet gerespecteerd.
Een gevangenis van strikt regime
Een van de veiligste gebouwen ter wereld is in Cupertino (Californië, VS): Apple -medewerkers krijgen alleen toegang tot het hoofdkantoor door verschillende code -kastelen te passeren. En alle nieuwe geheime ontwikkelingen worden betrouwbaar opgeslagen in een donkere kamer.
Gevaarlijke kennis
Apple produceert altijd producten die zijn uitgerust met de nieuwste functies die in het strengste vertrouwen worden gehouden tot de release. Volgens geruchten controleren testers die in het bedrijf werken nieuwe apparaten die zitten onder zwarte mantels en een rode lamp van angst.
“Apple” speciale krachten
Het World Epple Loyalty Team, dat de Apple Gestapo werd genoemd, is een groep “mollen” die constant bespioneren in de kantoren en winkels van het bedrijf. In het geval van verdenking van lekkage van informatie, komt een speciaal detachement het kantoor binnen, selecteert mobiele telefoons van iedereen en bestudeert de geschiedenis van oproepen en berichten.
Geen erotiek
Er zijn geen indicatoren voor het materiaal van het materiaal in de winkel ARR. Apple’s ideeën over fatsoen verschillen van meer gratis Europese opvattingen. Zoals Steve Jobs zei: “Degene die pornografie nodig heeft, kan een Android -telefoon kopen”.
Informatie voor Vozniak
Een werknemer die de voormalige co -oprichter van Apple Steve Vozniak O6 iPad 36 verstrekte, werd ontslagen na het onderzoek naar het incident. Het bleek dat het nieuwe apparaat het kantoor verliet en een maand vóór het begin van de officiële verkoop naar Wozniak werd overgebracht.
Bannies voor leveranciers
Apple staat leveranciers van hun applicaties niet toe om in hun producten in te voegen – bijvoorbeeld elektronische boeken – links naar extra inhoud die op internet kunnen worden gekocht. Ter referentie: Apple ontvangt alleen een commissie van 30%als de aankoop plaatsvindt via het Store ARR -systeem.
Haat velen
Partners van het bedrijf mogen geen Apple -producten gebruiken in het meervoud. Dus we kunnen zeggen “twee Macintosh -computers)), maar je kunt niet praten over” Two Mas’ah “, evenals je toevlucht nemen tot woordspelingen – bijvoorbeeld” Apple “Telefoon”.
Man-machine
De werkuren van werknemers in leveranciersbedrijven volgens Apple -vereisten moeten binnen zes werkdagen maximaal 60 uur per week zijn. In noodgevallen – bijvoorbeeld bij het introduceren van nieuwe producten – kan deze indicator toenemen.
Copypaste.

De beste opmerkingen

Helemaal niet! Apple -computers zijn erg duur!
De iPhone is in wezen nutteloos en wegen!
IPad ook!
Andere bedrijven creëren vergelijkbare producten, veel goedkoper.
En over technologisch onzin, ze maken hun strijkijzer niet, maar maken klaargemaakt.

Niets vreemds – alleen https://casinomanga.nl/ mensen willen hun ideeën thuis houden, zodat niemand is geplagieerd. Maar het komt tot de pen:

En waarom, interessant? : D

Ik hou niet van het feit dat de meeste functies van hun apparaten alleen op internet kunnen worden gevonden.
En op de iPad is het afdrukken van Nifiga niet handig: om de juiste plek te benadrukken om te bewerken, zijn 3 seconden vereist;Bugrian browser;Drie vingers werken niet (dit is om een ​​stuk tekst te selecteren);Auto’s van woorden stom en geforceerd (als je niet klikt op het woord dat ze aanbieden).

Sommige feiten kunnen bijvoorbeeld waar zijn, bijvoorbeeld de beschikbaarheid van toiletten in het algemeen door de arbeidswetgeving van de SSR is gereguleerd. Sommigen zien eruit als onzin, zoals een alarmbol. Hoewel, wat ze daar ontwikkelen, het “Yab Point” briljante marketeers is. Hoe je het oude idee kunt krijgen met een tablet … het is ook moeilijk om ze uit te roepen door ontwerpers, hoewel ze geraden hebben met een strikt ontwerp van het kalf. Maar ontwerpers zetten hetzelfde niet meerdere keren achter elkaar in, dit is marketing. Jobs is zo goed geadverteerd, ik ben er zeker van dat voor velen een zin over porno op Android Mantra werd. Een solide advertenties, maar het kopen van een callief van hen is eenvoudiger dan honderd keer herhalen waarom je geen iPhone hebt. En zelfs degenen die niet terug in telefoons schieten vragen, en in het algemeen dit onderwerp. Verdomde advertenties.

Nou, ja, iPhone en iPad zijn nutteloos, nuttige sinaasappels zijn nuttig. En hun computers zijn ontworpen voor Amerikanen, hun prijs \ kwaliteitsregeling.

0x2b-0x2b-ps3-emulator-5

(0x2B ||! 0x2b): emulatore PS3

L’articolo riproduce Staion 3 a Windows (http: // wwwwo.XAKEP.RU/Post/62265/impostazione predefinita.ASP). E come si è scoperto, questo non è nemmeno un falso, il codice dell’emulatore è disponibile liberamente su GitHub.Com (Questa è una piattaforma del genere per un gruppo di sviluppatori, non importa cosa scrivi, la cosa principale è ciò che scrivi, condividi, vai e così via).

Avendo camminato sulla pagina di Github, lo sviluppatore si è interessato a quanto il progetto non è morto, quanto è vivo.

1. Al momento, l’emulatore include un team di 6 persone (solo 11 persone sono state notate come collaboratori), che è più o meno attivamente di vigile (crea l’aggiunta del codice al ripristino/archiviazione).
2. Il progetto è stato illuminato a Hithabe nel novembre 2013 (anche se è iniziato nel 2011), se si guarda alla storia degli commit o semplicemente rafforzi il programma del grafico della rete al primo commit
3. Lo sviluppo è piuttosto intenso se guardi qui (https: // github.Com/dhrpcs3/rpcs3/commit/master), puoi vedere che le persone aggiungono qualcosa ogni giorno

Il progetto fiorirà e odora di PCSX2 non lo so :), ma è sempre interessante osservare tali progetti.

P.S.
Lascia che ti ricordi che lo sviluppo dell’emulatore PlayStaion 2 PCSX2 era di circa 10 anni e puoi dire che si è concluso sotto il tramonto della generazione precedente di ghiandole console (Xbox360, PS3). Pertanto, aspetta che appaia qualcosa nei prossimi mesi o addirittura, suppongo che non puoi sperare.

I migliori commenti

Bene, il PCSX2 è stato portato alla fine e l’emulazione non è perfetta, ma ci sono anche i loro chip a cellule uniche, ad esempio =).

Sì, il fatto è che lui, la campagna della questione, è uno di questi emula l’intera console, che presto colpirà 15 anni. Quanti progetti morti ne hanno uno per lui – non contano. (Sì, e il PS 1 è ancora lontano. Rimane solo attraversare le dita e aspettare.

Ma, ancora emulatori e lavoratori, ci sono. È vero, per qualche motivo, c’era anche un progetto separato sotto lo stesso alone, ma il supporto di Dead o Alive 3 non è stato dichiarato da nessuna parte.

Sì, so cosa è. Ero JackBit Casino codice bonus interessato a Dino Crisis 3 (anche se sembrava essere rimproverato fortemente, volevo ancora provarlo da solo).

Innanzitutto, lo sviluppo è iniziato nel 2011. Solo una lattina di tornitura a hithab recentemente creata.
In secondo luogo, sta già lanciando giochi. Sarebbe bello menzionarlo.
http: // www.YouTube.Com/orologio?V = _yk1wfzf790

Bene, è logico che non tutti possano e vogliano acquistare PS3 per se stessi, anche adesso e, molto probabilmente, anche dopo un quinto o due anni.

Cosa c’è da pensare? Le possibilità di ciò che non brucerà molto di più, come sempre, ma “Hope muore l’ultima”. Forse un giorno, i nostri nipoti si vantano di avere un PC così potente che può lanciare l’ultimo di noi con 60 fps su un’emula.

Bene, il PCSX2 è stato portato alla fine e l’emulazione non è perfetta, ma ci sono anche i loro chip a cellule uniche, ad esempio =). In realtà ci sono molti emulatori, beh, tranne ovviamente, PS3/Xbox360 e possibilmente Xbox (non l’ho visto personalmente, anche se potrebbe essere)

Pertanto, aspetta che appaia qualcosa nei prossimi mesi o addirittura, suppongo che non puoi sperare.

Bene, sì, per dimostrare ai genitori che un computer ha bisogno di un computer su i7 è ancora più facile che acquistare un prefisso e che solo l’iPhone riceverà il segnale giusto dall’operatore, in modo che i genitori possano chiamare il proprio figlio e scoprire come ha affari. I classici del genere, aspetteranno dieci anni, mentre 100.500 computer appaiono per 100.500 migliaia di denaro, su cui puoi emulare il lavoro di otto nuclei del prefisso, che ora è più economico di uno smartphone cinese.

Perché è necessario, in linea di principio? Semplicemente non capisco il loro bisogno in questo momento. La console è diventata molto caduta nel prezzo, un abbonamento per un anno in PS+ costa un centesimo e otterrai molti bei giochi ed esclusivi, incluso, e non hanno un prezzo elevato.
Allora perché “inventare una bicicletta” se puoi pagarla e guidare quanto vuoi?

Come ho scritto sopra: lo sviluppo del PCSX2 ha richiesto circa 10 anni, è stato approssimativamente nel 2003-2004, quando il cambio di console di quella generazione (PS3/Xbox360) non era dietro l’angolo.
PS 3 è molto più complicato, come descrive il suo giocatore, quindi teoricamente potrebbe non volerci meno tempo, più probabile.

Ora su PCSX2 puoi eseguire un bel po ‘di giochi PlayStation 2. Lancia i giochi PS2 su PS3, PS4 non è possibile fino a quando non verrà visualizzato il loro servizio di rete PS e impone alcune restrizioni a se stesso. Di conseguenza, per coloro che non hanno più PS2, ma hanno onestamente acquistati prodotti, non ci sono alternative per lanciare il gioco, tranne che sull’emulatore o nella ricerca di console su eBay o in qualsiasi altro luogo.

Questo verrà anche ripetuto con PS3 se il servizio PS Net non è Narrow, oltre al 100%, ciò accadrà di nuovo con i giochi PS in condizioni di Internet limitato.

L’ho sempre visto così

Non lo so, mi sembra personalmente che non abbandoneranno la rete in nessuno, ma si svilupperanno, perché questo è un buon profitto per loro.
E la limitazione del nostro tempo sembra un po ‘selvaggia. Ci sono 5 miliardi di utenti sul Web e la maggior parte di essi ha Internet con più di 5 MB/C, che è necessario per la posizione in diretta.

Letteralmente mentito. Fat’ka PS3 ha la possibilità di lanciare giochi PS2, quindi hanno una compatibilità inversa.

Su Internet, ti dirò cosa, mi sono trasferito nel nuovo edificio a gennaio 2014 e ho avuto un Internet a banda larga solo a febbraio, e sono stato ancora fortunato: D. Le persone che si sono stabilite qui in inverno nella primavera del 2013 contano l’anno __, mentre qualcosa appare.
E questo è San Pietroburgo, lontano dalla stessa città del villaggio in Russia, ho giocato personalmente a vapore in modalità offline.

Letteralmente mentito. Fat’ka PS3 ha la possibilità di lanciare giochi PS2, quindi hanno una compatibilità inversa.

No, non è stato concordato, le prime versioni di PS3 potrebbero essere lanciate, sono state a lungo interrotte, tutte le versioni attuali di PS3 non hanno compatibilità inversa (https: // supporto.noi.Playstation.Com/app/risposte/dettaglio/a_id/232/~/play-playstation%2fplaystation-2-gemes-on-playstation-3-system)

Bene, questo è esattamente che vengono rimossi, ma possono essere acquistati da mano e hanno in qualche modo detto categoricamente che non possono emulare, sebbene i vecchi grassi possano. : 3

10-first-marriage-trials1

10 πρώτες δοκιμές γάμου

Η πρώτη μεγάλη διαμάχη, η πρώτη επίσκεψη στους συγγενείς του, ο πρώτος επισκέπτης, φλερτάροντας ανοιχτά με τον άντρα σας. Πώς να αντιμετωπίσετε αυτό και αν αυτές οι πρώτες δοκιμές μπορούν να ενισχύσουν την οικογένεια?

1. Η πρώτη επική διαμάχη

Πραγματικό, με κεφαλαιουχικό γράμμα – με πόρτες, ουρλιάζοντας και πιρούνια που πετούν στο νεροχύτη. Αλλά όλα αυτά δεν είναι για το γεγονός ότι το παραμύθι σας έχει τελειώσει και ήρθε η καθημερινή ζωή. Έτσι είναι το άγχος που συνηθίζετε μόνο με τη νέα κατάσταση και τη ζωή μαζί.

Πώς να αντιμετωπίσετε? Έχετε διαμαρτυρηθεί πριν, αλλά αυτή η διαμάχη σας φαίνεται διαφορετική, πιο φορτισμένη ή κάτι τέτοιο. Μην φοβάσαι. Ας την καλέσουμε “Εκπαίδευση”. Δίκη. Κάνετε καλή δουλειά τώρα – μελετήστε πόσο παραγωγικά και διαμάχες σωστά και σωστά.

Μην πηδήξετε στο αυτοκίνητο για να ελέγξετε αν βυθίζεται για να σας καλύψει. Μην ξεκινάτε τον δεύτερο γύρο και μην τελειώσετε τον “εχθρό” έτσι ώστε να κρέμεται ανίσχυρα στα σχοινιά ringe.

Η παλιά αλήθεια είναι αυτό: οι άνθρωποι δεν θυμούνται αυτό που είπατε, αλλά θα θυμούνται ότι τους έκανες να νιώσουν. Αποσυνδέστε τον εαυτό σας σε διαφορετικές γωνίες, πιάστε την αναπνοή σας και, στη συνέχεια, πείτε στον σύντροφό σας ότι τον αγαπάτε, μισείτε να διαμαρτυρήσετε και λυπάμαι ειλικρινά που τον προσβάλλατε.

2. Πρώτη συνάντηση με φίλους ως επίσημο ζευγάρι

Γιατί είναι σημαντικό? Μπορείτε να είστε ο πρώτος μεταξύ των φίλων σας που έσπασαν με μια ελεύθερη ζωή και θα σας καλέσουν ακόμα για νυχτερινό πάρτι. Ή μια παιδική φίλη θα ζηλεύει ξαφνικά ότι έχασε την προσοχή σας. Οι φίλοι του Kholostyaks μπορούν να είναι αμηχανία γιατί ο φίλος τους τώρα δεν μπορεί να αποφασίσει πού να πάει το βράδυ της Παρασκευής. Σε κάθε περίπτωση, η φιλία σας θα είναι τώρα λίγο διαφορετική.

Πώς να αντιμετωπίσετε? Μην πείτε στις φίλες https://farmakeioellada24.com/cialis-generic-online-asfaleia/ σας στις φίλες σας για το πόσο χαρούμενοι είστε. Ήσουν το κέντρο της προσοχής για πολύ καιρό, τώρα ήρθε η ώρα να μείνετε καλός ακροατής. Μην πείτε στην 30χρονη φίλη σας ότι θα έρθει η ώρα της και θα συναντήσει επίσης την ευτυχία της. Μην αρνηθείτε να πάτε για ψώνια ή απλά συνομιλία, ακόμα κι αν θέλετε να πάτε περισσότερο σπίτι, στο αγαπημένο σας πρόσωπο. Οι φίλοι σας πρέπει τώρα να γνωρίζουν ότι τους αγαπάτε ακόμα και τίποτα δεν απειλεί τον στενό σας κύκλο.

3. Πρώτη μεγάλη κοινή αγορά

Δεν έχει σημασία αν θα είναι μια αγορά αυτοκινήτου, νέου σπιτιού ή νέου υπολογιστή. Θα δείτε ότι είστε διαφορετικοί για τη χρηματοδότηση. Ο σύντροφός σας μπορεί να είναι πιο σχολαστικός και επιλεκτικός στις λεπτομέρειες και μπορείτε να ενεργήσετε ευρέως, υπό την επήρεια ώθησης. Και οι δύο πρέπει να γνωρίζετε εκατό τοις εκατό για την οικονομική κατάσταση του άλλου εάν θέλετε πραγματικά να κάνετε μια ακριβή αγορά.

Πώς να αντιμετωπίσετε? Ώρα να μάθετε συμβιβασμούς, επιλέξτε τη βέλτιστη επιλογή για τον προϋπολογισμό σας και συνεργαστείτε στο πρώτο κοινό έργο. Ίσως αυτό ακούγεται βαρετό, αλλά η ζωγραφική τοίχων, η επιλογή της ταπετσαρίας ή η αγορά μιας κουζίνας είναι μια πραγματική ευχαρίστηση! Χτίζετε ένα σπίτι για εσάς δύο. Και εκτός αυτού, αυτή είναι μια ευκαιρία να δείξετε ο ένας τον άλλον ότι είστε καλοί και σε αυτή τη νέα ποιότητα.

4. Πρώτη συνάντηση με τους συγγενείς του

Στον ιδανικό κόσμο, η μητέρα -in -law μοιάζει με ένα δάκρυ τρυφερότητας, κοιτάζοντας το ζευγάρι σας. Στον πραγματικό κόσμο, θα εξακολουθεί να ρίχνει τα μάτια της, να αφήσει να πάει στο πλάι ή απλά να κλαίει ήσυχα, αγκαλιάζοντας τον αγαπημένο της γιο.

Πώς να αντιμετωπίσετε? Ο σύζυγός σας είναι συνηθισμένος σε όλες τις “επισημάνσεις” καθενός από τα μέλη της οικογένειάς του: στο γρύλο του πατέρα του και στην αδελφή αδελφή και στον τρόπο της μητέρας του να επικρίνει τα πάντα. Και θέλει να τους αντιλαμβάνεστε ήρεμα. Εάν πάτε αμέσως σε μια κενή άμυνα ή αντιδράτε σε κάθε ένα από τα λόγια τους, είναι πιο αναστατωμένος που είστε τόσο ευαίσθητοι και μην σέβετε την οικογένειά του.

Μην αποφεύγετε τα οικογενειακά δείπνα και τις κοινές διακοπές. Μην συγκρούεστε: αντίθετα, πείτε στον σύζυγό σας ότι θέλετε να είστε μέλος της οικογένειάς τους και ότι χρειάζεστε υποστήριξη σε αυτό. Ρωτήστε του ποια θέματα για συνομιλία θα ήταν ενδιαφέρον για την οικογένειά του, ποια είναι τα χόμπι και οι προτιμήσεις τους. Όταν τον καλούν, ρωτήστε αν είναι δυνατόν να τα μεταφέρετε ή να μιλήσετε μαζί τους για ένα λεπτό ή δύο. Μπορούν να συνεχίσουν την επικοινωνία με το στυλ τους, αλλά ο σύζυγος θα είναι ευγνώμων που προσπαθούν.

5. Το πρώτο ερώτημα “και τα παιδιά όταν?«

Όλα εξαρτώνται από το ποιος ρωτάει. Εάν αυτός είναι ο καλύτερος φίλος σας, ο οποίος ο ίδιος γεννήθηκε πρόσφατα ένα υπέροχο μωρό, αυτό είναι ένα. Εάν αυτή είναι η παλιά σας θεία – θα πρέπει να συμφωνήσετε, αυτό είναι αναπόφευκτο. Αλλά θα υπάρχουν πολλά άλλα. Πολλά νεαρά ζευγάρια στέκονται, ακούγοντας αυτήν την ερώτηση από τους γνωστούς τους.

Πώς να αντιμετωπίσετε? Μην κάνετε πρόβλημα από αυτό, ακόμη και αν κάτι σε αυτό το θέμα δεν σας επηρεάζει προσωπικά. Μην πείτε πώς αισθάνεστε για τα παιδιά που γεννιούνται μπροστά από το χρόνο. Μην νομίζετε ότι αυτό είναι ένας υπαινιγμός της ηλικίας σας. Σκεφτείτε αυτό το ζήτημα ως επιθυμία τόσο για την ευτυχισμένη οικογενειακή ζωή όσο και για την εμπιστοσύνη ότι θα είστε καλοί γονείς. Πείτε απλά: “Δεν είμαστε αρκετά στο στόχο, αλλά σίγουρα θα σας ενημερώσουμε!«

6. Πρώτο μέρος ως νοικοκυρά στο σπίτι

Αυτή είναι μια από αυτές τις φαντασιώσεις που κάθε κορίτσι έχει πριν από το γάμο: Μαζί με τον σύζυγό της, παίρνει τους επισκέπτες σε ένα όμορφα καθαρισμένο τραπέζι, όλοι είναι χαρούμενοι και γελούν μέχρι το πρωί. Θα είναι, αλλά αυτό απαιτεί ορισμένες γαστρονομικές δεξιότητες και οργανωτικό ταλέντο.

Πώς να αντιμετωπίσετε? Απλά διασκεδάστε όλα μαζί! Μην καταστρέφετε τη γοητεία ενός φιλικού πάρτι με το άγχος σας ότι δεν θα είστε σε θέση να μαγειρέψετε ένα cheesecake και μην σηκωθείτε με την Dawn για να τρέξετε στην αγορά για ένα νομισματοκοπείο για διακόσμηση. Απλά αποδεχτείτε ότι κάτι σίγουρα δεν θα είναι τέλειο. Για να σας διευκολύνετε να αντιμετωπίσετε, μην καλέσετε πρώτα περισσότερους από πέντε έως έξι επισκέπτες. Και μην περάσετε ολόκληρο το βράδυ, γεμίζοντας τις πλάκες, τρέχοντας στο φούρνο και σερβίροντας νέα ποτά. Οργανώστε ένα μπουφέ ή ένα θεματικό βράδυ όταν σερβίρεται ένα στεφές πιάτο. Ναι, στο τέλος, κανείς δεν έχει ακυρώσει τα τρόφιμα με παράδοση.

7. Το πρώτο κορίτσι ειλικρινά φλερτάρει με τον άντρα σου

Λένε ότι οι άνδρες με ένα γαμήλιο δαχτυλίδι προσελκύουν κορίτσια. Μπορούν να φλερτάρουν με τον άντρα σας κάπου σε ένα σούπερ μάρκετ ή σε ένα αθλητικό τμήμα, ή ακόμα και σε ένα φιλικό πάρτι, μπροστά στα μάτια σας. Η αυτοπεποίθησή σας θα ελεγχθεί για δύναμη-δεν έχει σημασία αν είστε πεπεισμένοι για την αγάπη του κατά εκατό τοις εκατό, ή ξεκινήστε από ένα κοίλο, μόλις αισθανόμενο κάτι κάτι ήταν κακό.

Πώς να αντιμετωπίσετε? Την πρώτη φορά που ένα από αυτά τα κορίτσια είναι κατάλληλη και αρχίζει να φλερτά. Είσαι ο πιο σέξι εδώ “. Ο σύζυγός σας θα σας αρέσει να είστε σίγουροι γι ‘αυτόν. Μην είστε η πάντα -Angry Wife που υποπτεύεται ότι κάτι πήγε καλά με κάθε βλέμμα και στη συνέχεια κρατά τη σιωπή σε όλη τη διαδρομή στο σπίτι.